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Add command syntax comment, for clarification.
Merge branch '2.9' of github.com:essentials/Essentials into 2.9
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@ -3,6 +3,7 @@ package com.earth2me.essentials.commands;
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import static com.earth2me.essentials.I18n._;
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import com.earth2me.essentials.MetaItemStack;
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import com.earth2me.essentials.User;
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import com.earth2me.essentials.Util;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.regex.Pattern;
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@ -14,7 +15,23 @@ import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.FireworkMeta;
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import org.bukkit.util.Vector;
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//This command has quite a complicated syntax, in theory it has 4 seperate syntaxes which are all variable:
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//
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//1: /firework clear - This clears all of the effects on a firework stack
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//
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//2: /firework power <int> - This changes the base power of a firework
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//
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//3: /firework fire - This 'fires' a copy of the firework held.
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//3: /firework fire <int> - This 'fires' a number of copies of the firework held.
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//3: /firework fire <other> - This 'fires' a copy of the firework held, in the direction you are looking, #easteregg
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//
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//4: /firework [meta] - This will add an effect to the firework stack held
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//4: /firework color:<color> - The minimum you need to set an effect is 'color'
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//4: Full Syntax: color:<color[,color,..]> [fade:<color[,color,..]>] [shape:<shape>] [effect:<effect[,effect]>]
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//4: Possible Shapes: star, ball, large, creeper, burst
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//4: Possible Effects trail, twinkle
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public class Commandfirework extends EssentialsCommand
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{
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@ -71,8 +88,9 @@ public class Commandfirework extends EssentialsCommand
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else if ((args[0].equalsIgnoreCase("fire") || (args[0].equalsIgnoreCase("p")))
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&& user.isAuthorized("essentials.firework.fire"))
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{
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int amount;
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try
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int amount = 1;
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boolean direction = false;
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if (Util.isInt(args[1]))
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{
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final int serverLimit = ess.getSettings().getSpawnMobLimit();
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amount = Integer.parseInt(args[1]);
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@ -82,14 +100,23 @@ public class Commandfirework extends EssentialsCommand
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user.sendMessage(_("mobSpawnLimit"));
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}
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}
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catch (Exception e)
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else
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{
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amount = 1;
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direction = true;
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}
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for (int i = 0; i < amount; i++)
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{
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Firework firework = (Firework)user.getWorld().spawnEntity(user.getLocation(), EntityType.FIREWORK);
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FireworkMeta fmeta = (FireworkMeta)stack.getItemMeta();
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if (direction)
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{
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final Vector vector = user.getEyeLocation().getDirection().multiply(0.075);
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if (fmeta.getPower() > 1)
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{
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fmeta.setPower(1);
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}
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firework.setVelocity(vector);
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}
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firework.setFireworkMeta(fmeta);
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}
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}
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