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Depreciate PlayerTeleportEvent, PlayerRespawnEvent and PlayerPortalEvent
as it's all handled in PlayerChangedWorldEvent. This also means we no longer update permissions before we change worlds.
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@ -139,4 +139,5 @@ v 1.9:
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- Fix world mirroring so it correctly creates data files and data sources for partially mirrored worlds.
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- Fixed world mirroring so it returns the correct data for the requested world.
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- Change Service registration to register WorldsHolder instead of AnjoPermissionsHandler. This is the correct entry point for all data.
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- Depreciate PlayerTeleportEvent as it's all handled in PlayerChangedWorldEvent.
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- Depreciate PlayerTeleportEvent, PlayerRespawnEvent and PlayerPortalEvent as it's all handled in PlayerChangedWorldEvent.
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This also means we no longer update permissions before we change worlds.
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@ -37,9 +37,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerPortalEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.event.server.PluginEnableEvent;
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import org.bukkit.permissions.Permission;
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@ -345,6 +343,12 @@ public class BukkitPermissions {
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this.updatePermissions(player, null);
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}
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/**
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* Player events tracked to cause Superperms updates
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*
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* @author Steve
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*
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*/
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protected class PlayerEvents implements Listener {
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@EventHandler(priority = EventPriority.LOWEST)
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@ -364,18 +368,6 @@ public class BukkitPermissions {
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updatePermissions(event.getPlayer(), event.getPlayer().getWorld().getName());
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerPortal(PlayerPortalEvent event) { // will portal into another world
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if ((event.getTo() != null) && (!event.getFrom().getWorld().equals(event.getTo().getWorld()))) { // only if world actually changed
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updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerRespawn(PlayerRespawnEvent event) { // can be respawned in another world
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updatePermissions(event.getPlayer(), event.getRespawnLocation().getWorld().getName());
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void onPlayerQuit(PlayerQuitEvent event) {
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if (!GroupManager.isLoaded())
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