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If the player is still alive, make sure he dies. (/kill)
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@ -21,7 +21,7 @@ public class Commandkill extends EssentialsCommand
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{
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throw new NotEnoughArgumentsException();
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}
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//TODO: TL this
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if (args[0].trim().length() < 2)
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{
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@ -38,6 +38,12 @@ public class Commandkill extends EssentialsCommand
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}
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matchPlayer.damage(Short.MAX_VALUE);
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if (matchPlayer.getHealth() > 0)
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{
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matchPlayer.setHealth(0);
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}
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sender.sendMessage(_("kill", matchPlayer.getDisplayName()));
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}
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}
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