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Fix some rare cases, where adding an item to inventory could result in an infinite loop.
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20bc8840d6
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@ -43,6 +43,11 @@ public final class InventoryWorkaround
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}
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public static int firstPartial(final Inventory cinventory, final ItemStack item, final boolean forceDurability)
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{
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return firstPartial(cinventory, item, forceDurability, item.getType().getMaxStackSize());
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}
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public static int firstPartial(final Inventory cinventory, final ItemStack item, final boolean forceDurability, final int maxAmount)
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{
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if (item == null)
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{
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@ -56,7 +61,7 @@ public final class InventoryWorkaround
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{
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continue;
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}
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if (item.getTypeId() == cItem.getTypeId() && cItem.getAmount() < cItem.getType().getMaxStackSize() && (!forceDurability || cItem.getDurability() == item.getDurability()) && cItem.getEnchantments().equals(item.getEnchantments()))
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if (item.getTypeId() == cItem.getTypeId() && cItem.getAmount() < maxAmount && (!forceDurability || cItem.getDurability() == item.getDurability()) && cItem.getEnchantments().equals(item.getEnchantments()))
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{
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return i;
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}
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@ -129,7 +134,8 @@ public final class InventoryWorkaround
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while (true)
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{
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// Do we already have a stack of it?
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final int firstPartial = firstPartial(cinventory, item, forceDurability);
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final int maxAmount = oversizedStacks > item.getType().getMaxStackSize() ? oversizedStacks : item.getType().getMaxStackSize();
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final int firstPartial = firstPartial(cinventory, item, forceDurability, maxAmount);
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// Drat! no partial stack
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if (firstPartial == -1)
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@ -145,7 +151,6 @@ public final class InventoryWorkaround
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}
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else
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{
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final int maxAmount = oversizedStacks > 0 ? oversizedStacks : item.getType().getMaxStackSize();
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// More than a single stack!
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if (item.getAmount() > maxAmount)
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{
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@ -169,8 +174,7 @@ public final class InventoryWorkaround
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final int amount = item.getAmount();
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final int partialAmount = partialItem.getAmount();
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final int maxAmount = oversizedStacks > 0 ? oversizedStacks : partialItem.getType().getMaxStackSize();
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// Check if it fully fits
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if (amount + partialAmount <= maxAmount)
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{
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