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Add example firework kit, and cleanup debug messages.
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73c92bf742
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@ -120,10 +120,7 @@ public class Kit
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if (parts.length > 2)
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if (parts.length > 2)
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{
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{
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for (int i = 2; i < parts.length; i++)
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metaStack.parseStringMeta(user, allowUnsafe, parts, 2, ess);
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{
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metaStack.parseStringMeta(user, allowUnsafe, parts, 2, ess);
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}
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}
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}
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final Map<Integer, ItemStack> overfilled;
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final Map<Integer, ItemStack> overfilled;
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@ -120,26 +120,7 @@ public class Commandfirework extends EssentialsCommand
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}
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}
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else
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else
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{
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{
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final ItemStack stack = user.getItemInHand();
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throw new NotEnoughArgumentsException();
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if (stack.getType() == Material.FIREWORK)
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{
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FireworkMeta fmeta = (FireworkMeta)stack.getItemMeta();
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List<FireworkEffect> effects = fmeta.getEffects();
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user.sendMessage("The firework you are holding has the following effects:");
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for (FireworkEffect effect : effects)
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{
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StringBuilder effectDesc = new StringBuilder();
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effectDesc.append("Effect: ");
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Map<String, Object> desc = effect.serialize();
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for (String info : desc.keySet())
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{
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effectDesc.append(info).append(": ").append(desc.get(info)).append(" ");
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}
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user.sendMessage(effectDesc.toString());
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}
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}
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}
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}
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}
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}
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}
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}
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@ -232,6 +232,11 @@ kits:
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delay: 6000
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delay: 6000
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items:
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items:
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- 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
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- 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
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firework:
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delay: 6000
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items:
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- 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
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- 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
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# Essentials Sign Control
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# Essentials Sign Control
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# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
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# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
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