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Use of our Inventory code in enchant sign to be reliable.
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@ -6,6 +6,7 @@ import com.earth2me.essentials.IEssentials;
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import com.earth2me.essentials.User;
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import static com.earth2me.essentials.I18n._;
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import com.earth2me.essentials.Trade;
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import com.earth2me.essentials.craftbukkit.InventoryWorkaround;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.ItemStack;
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@ -61,30 +62,27 @@ public class SignEnchant extends EssentialsSign
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@Override
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protected boolean onSignInteract(ISign sign, User player, String username, IEssentials ess) throws SignException, ChargeException
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{
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final Material search = getItemStack(sign.getLine(1), 1, ess).getType();
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int slot;
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final ItemStack search = getItemStack(sign.getLine(1), 1, ess);
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int slot = -1;
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final Trade charge = getTrade(sign, 3, ess);
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charge.isAffordableFor(player);
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if (player.getInventory().contains(search))
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if (InventoryWorkaround.containsItem(player.getInventory(), false, search))
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{
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slot = player.getInventory().first(search);
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slot = InventoryWorkaround.first(player.getInventory(), search, false, true);
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}
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else
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if (slot == -1)
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{
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player.sendMessage(_("missingItems", 1, search.toString()));
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return true;
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throw new SignException(_("missingItems", 1, search.toString()));
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}
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final String[] enchantLevel = sign.getLine(2).split(":");
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if (enchantLevel.length != 2)
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{
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player.sendMessage(_("invalidSignLine", 2));
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return true;
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throw new SignException(_("invalidSignLine", 2));
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}
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final Enchantment enchantment = Enchantments.getByName(enchantLevel[0]);
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if (enchantment == null)
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{
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player.sendMessage(_("enchantmentNotFound"));
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return true;
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throw new SignException(_("enchantmentNotFound"));
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}
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final ItemStack toEnchant = player.getInventory().getItem(slot);
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