Moved block to item conversion to Util class

This commit is contained in:
snowleo 2011-12-02 03:25:22 +01:00
parent 42f4bba320
commit 8591023ad5
2 changed files with 84 additions and 65 deletions

View File

@ -28,71 +28,7 @@ public class EssentialsBlockListener extends BlockListener
final User user = ess.getUser(event.getPlayer());
// Do not rely on getItemInHand();
// http://leaky.bukkit.org/issues/663
final ItemStack is = new ItemStack(event.getBlockPlaced().getType(), 1, (short)0, event.getBlockPlaced().getData());
switch (is.getType())
{
case WOODEN_DOOR:
is.setType(Material.WOOD_DOOR);
is.setDurability((short)0);
break;
case IRON_DOOR_BLOCK:
is.setType(Material.IRON_DOOR);
is.setDurability((short)0);
break;
case SIGN_POST:
case WALL_SIGN:
is.setType(Material.SIGN);
is.setDurability((short)0);
break;
case CROPS:
is.setType(Material.SEEDS);
is.setDurability((short)0);
break;
case CAKE_BLOCK:
is.setType(Material.CAKE);
is.setDurability((short)0);
break;
case BED_BLOCK:
is.setType(Material.BED);
is.setDurability((short)0);
break;
case REDSTONE_WIRE:
is.setType(Material.REDSTONE);
is.setDurability((short)0);
break;
case REDSTONE_TORCH_OFF:
case REDSTONE_TORCH_ON:
is.setType(Material.REDSTONE_TORCH_ON);
is.setDurability((short)0);
break;
case DIODE_BLOCK_OFF:
case DIODE_BLOCK_ON:
is.setType(Material.DIODE);
is.setDurability((short)0);
break;
case DOUBLE_STEP:
is.setType(Material.STEP);
break;
case TORCH:
case RAILS:
case LADDER:
case WOOD_STAIRS:
case COBBLESTONE_STAIRS:
case LEVER:
case STONE_BUTTON:
case FURNACE:
case DISPENSER:
case PUMPKIN:
case JACK_O_LANTERN:
case WOOD_PLATE:
case STONE_PLATE:
case PISTON_STICKY_BASE:
case PISTON_BASE:
is.setDurability((short)0);
break;
case FIRE:
return;
}
final ItemStack is = Util.convertBlockToItem(event.getBlockPlaced());
boolean unlimitedForUser = user.hasUnlimited(is);
if (unlimitedForUser && user.getGameMode() == GameMode.SURVIVAL)
{

View File

@ -12,6 +12,7 @@ import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.ItemStack;
public class Util
@ -331,6 +332,88 @@ public class Util
}
return isBlockAboveAir(world, x, y, z);
}
public static ItemStack convertBlockToItem(final Block block)
{
final ItemStack is = new ItemStack(block.getType(), 1, (short)0, block.getData());
switch (is.getType())
{
case WOODEN_DOOR:
is.setType(Material.WOOD_DOOR);
is.setDurability((short)0);
break;
case IRON_DOOR_BLOCK:
is.setType(Material.IRON_DOOR);
is.setDurability((short)0);
break;
case SIGN_POST:
case WALL_SIGN:
is.setType(Material.SIGN);
is.setDurability((short)0);
break;
case CROPS:
is.setType(Material.SEEDS);
is.setDurability((short)0);
break;
case CAKE_BLOCK:
is.setType(Material.CAKE);
is.setDurability((short)0);
break;
case BED_BLOCK:
is.setType(Material.BED);
is.setDurability((short)0);
break;
case REDSTONE_WIRE:
is.setType(Material.REDSTONE);
is.setDurability((short)0);
break;
case REDSTONE_TORCH_OFF:
case REDSTONE_TORCH_ON:
is.setType(Material.REDSTONE_TORCH_ON);
is.setDurability((short)0);
break;
case DIODE_BLOCK_OFF:
case DIODE_BLOCK_ON:
is.setType(Material.DIODE);
is.setDurability((short)0);
break;
case DOUBLE_STEP:
is.setType(Material.STEP);
break;
case TORCH:
case RAILS:
case LADDER:
case WOOD_STAIRS:
case COBBLESTONE_STAIRS:
case LEVER:
case STONE_BUTTON:
case FURNACE:
case DISPENSER:
case PUMPKIN:
case JACK_O_LANTERN:
case WOOD_PLATE:
case STONE_PLATE:
case PISTON_STICKY_BASE:
case PISTON_BASE:
case IRON_FENCE:
case THIN_GLASS:
case TRAP_DOOR:
case FENCE:
case FENCE_GATE:
case NETHER_FENCE:
is.setDurability((short)0);
break;
case FIRE:
return null;
case PUMPKIN_STEM:
is.setType(Material.PUMPKIN_SEEDS);
break;
case MELON_STEM:
is.setType(Material.MELON_SEEDS);
break;
}
return is;
}
private static DecimalFormat df = new DecimalFormat("#0.00", DecimalFormatSymbols.getInstance(Locale.US));
public static String formatCurrency(final double value, final IEssentials ess)