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cdf2c8beed
commit
aa14cc39d9
@ -105,7 +105,7 @@ public class Commandwarp extends EssentialsCommand
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if (warpNameList.size() > WARPS_PER_PAGE)
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{
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sender.sendMessage(_("warpsCount", warpNameList.size(), page, (int)Math.ceil(warpNameList.size() / (double)WARPS_PER_PAGE)));
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sender.sendMessage(warpList);
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sender.sendMessage(_("warpList", warpList));
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}
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else
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{
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -457,3 +457,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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@ -454,3 +454,4 @@ posYaw=\u00a76Yaw: {0} (Rotation)
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posPitch=\u00a76Pitch: {0} (Head angle)
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distance=\u00a76Distance: {0}
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giveSpawn=\u00a76Giving\u00a7c {0} \u00a76of\u00a7c {1} to\u00a7c {2}\u00a76.
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warpList={0}
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