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Ignore teleport delay on portals,
fix cooldown not working if delay is disabled, fix cooldown for teleport.now() git-svn-id: https://svn.java.net/svn/essentials~svn/trunk@1517 e251c2fe-e539-e718-e476-b85c1f46cddb
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@ -162,7 +162,7 @@ public class EssentialsPlayerListener extends PlayerListener
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event.setTo(loc);
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event.setTo(loc);
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try
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try
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{
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{
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user.getTeleport().teleport(loc, new Charge("portal"));
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user.getTeleport().now(loc, new Charge("portal"));
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -190,6 +190,7 @@ public class Teleport implements Runnable
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cooldown(true);
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cooldown(true);
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if (delay <= 0 || user.isAuthorized("essentials.teleport.timer.bypass"))
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if (delay <= 0 || user.isAuthorized("essentials.teleport.timer.bypass"))
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{
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{
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cooldown(false);
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now(target);
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now(target);
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if (chargeFor != null)
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if (chargeFor != null)
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{
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{
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@ -217,11 +218,20 @@ public class Teleport implements Runnable
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public void now(Location loc) throws Exception
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public void now(Location loc) throws Exception
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{
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{
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cooldown(false);
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now(new Target(loc));
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}
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public void now(Location loc, Charge chargeFor) throws Exception
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{
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cooldown(false);
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chargeFor.charge(user);
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now(new Target(loc));
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now(new Target(loc));
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}
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}
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public void now(Entity entity) throws Exception
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public void now(Entity entity) throws Exception
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{
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{
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cooldown(false);
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now(new Target(entity));
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now(new Target(entity));
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}
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}
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