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Fix minor Exp discrepancy
Add 'l<level>' syntax to /exp command EG: /exp set l20
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101ae201d6
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@ -3,6 +3,7 @@ package com.earth2me.essentials.commands;
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import static com.earth2me.essentials.I18n._;
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import com.earth2me.essentials.User;
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import com.earth2me.essentials.craftbukkit.SetExpFix;
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import java.util.Locale;
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import org.bukkit.Server;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@ -103,7 +104,7 @@ public class Commandexp extends EssentialsCommand
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}
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}
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private void expMatch(final Server server, final CommandSender sender, final String match, final String amount, final boolean toggle) throws NotEnoughArgumentsException
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private void expMatch(final Server server, final CommandSender sender, final String match, String amount, final boolean toggle) throws NotEnoughArgumentsException
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{
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boolean foundUser = false;
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for (Player matchPlayer : server.matchPlayer(match))
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@ -124,9 +125,25 @@ public class Commandexp extends EssentialsCommand
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sender.sendMessage(_("exp", target.getDisplayName(), SetExpFix.getTotalExperience(target), target.getLevel(), SetExpFix.getExpUntilNextLevel(target)));
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}
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private void setExp(final CommandSender sender, final User target, final String strAmount, final boolean give)
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private void setExp(final CommandSender sender, final User target, String strAmount, final boolean give)
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{
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Long amount = Long.parseLong(strAmount);
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Long amount;
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strAmount = strAmount.toLowerCase(Locale.ENGLISH);
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if (strAmount.startsWith("l"))
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{
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strAmount = strAmount.substring(1);
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int neededLevel = Integer.parseInt(strAmount);
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if (give)
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{
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neededLevel += target.getLevel();
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}
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amount = (long)SetExpFix.getExpToLevel(neededLevel);
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SetExpFix.setTotalExperience(target, 0);
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}
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else {
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amount = Long.parseLong(strAmount);
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}
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if (give)
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{
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amount += SetExpFix.getTotalExperience(target);
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@ -22,7 +22,7 @@ public class SetExpFix
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int amount = exp;
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while (amount > 0)
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{
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final int expToLevel = getExpToLevel(player);
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final int expToLevel = getExpAtLevel(player);
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amount -= expToLevel;
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if (amount >= 0)
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{
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@ -39,43 +39,56 @@ public class SetExpFix
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}
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}
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private static int getExpToLevel(final Player player)
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private static int getExpAtLevel(final Player player)
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{
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return getExpToLevel(player.getLevel());
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return getExpAtLevel(player.getLevel());
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}
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private static int getExpToLevel(final int level)
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public static int getExpAtLevel(final int level)
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{
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if (level >= 30)
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if (level > 29)
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{
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return 62 + (level - 30) * 7;
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}
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if (level >= 15)
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if (level > 15)
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{
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return 17 + (level - 15) * 3;
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}
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return 17;
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}
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public static int getExpToLevel(final int level)
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{
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int currentLevel = 0;
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int exp = 0;
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while (currentLevel < level)
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{
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exp += getExpAtLevel(currentLevel);
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currentLevel++;
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}
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return exp;
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}
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//This method is required because the bukkit player.getTotalExperience() method, shows exp that has been 'spent'.
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//Without this people would be able to use exp and then still sell it.
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public static int getTotalExperience(final Player player)
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{
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int exp = (int)Math.round(getExpToLevel(player) * player.getExp());
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int exp = (int)Math.round(getExpAtLevel(player) * player.getExp());
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int currentLevel = player.getLevel();
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while (currentLevel > 0)
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{
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currentLevel--;
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exp += getExpToLevel(currentLevel);
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exp += getExpAtLevel(currentLevel);
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}
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return exp;
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}
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public static int getExpUntilNextLevel(final Player player)
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{
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int exp = (int)Math.round(getExpToLevel(player) * player.getExp());
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int nextLevel = player.getLevel() + 1;
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return getExpToLevel(nextLevel) - exp;
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int exp = (int)Math.round(getExpAtLevel(player) * player.getExp());
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int nextLevel = player.getLevel();
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return getExpAtLevel(nextLevel) - exp;
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}
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}
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