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Use isAuthorized for permission check
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@ -88,7 +88,7 @@ public class Commandnear extends EssentialsCommand {
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Queue<User> nearbyPlayers = new PriorityQueue<>((o1, o2) -> (int) (o1.getLocation().distanceSquared(loc) - o2.getLocation().distanceSquared(loc)));
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Queue<User> nearbyPlayers = new PriorityQueue<>((o1, o2) -> (int) (o1.getLocation().distanceSquared(loc) - o2.getLocation().distanceSquared(loc)));
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for (User player : ess.getOnlineUsers()) {
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for (User player : ess.getOnlineUsers()) {
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if (!player.equals(user) && !player.getBase().hasPermission("essentials.near.exclude") && (!player.isHidden(user.getBase()) || showHidden || user.getBase().canSee(player.getBase()))) {
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if (!player.equals(user) && !player.isAuthorized("essentials.near.exclude") && (!player.isHidden(user.getBase()) || showHidden || user.getBase().canSee(player.getBase()))) {
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final Location playerLoc = player.getLocation();
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final Location playerLoc = player.getLocation();
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if (playerLoc.getWorld() != world) {
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if (playerLoc.getWorld() != world) {
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continue;
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continue;
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