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Adjusting behavior of 'spawn-if-no-home'.
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@ -45,18 +45,18 @@ public class Commandhome extends EssentialsCommand
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catch (NotEnoughArgumentsException e)
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{
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List<String> homes = u.getHomes();
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if (homes.isEmpty())
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if (homes.isEmpty() && u.equals(user) && ess.getSettings().spawnIfNoHome())
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{
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user.getTeleport().respawn(ess.getSpawn(), charge);
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}
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else if (homes.isEmpty())
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{
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throw new Exception(u == user ? Util.i18n("noHomeSet") : Util.i18n("noHomeSetPlayer"));
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}
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else if ((homes.size() == 1) && u == user)
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else if (homes.size() == 1 && u.equals(user))
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{
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user.getTeleport().home(u, homes.get(0), charge);
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}
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else if (ess.getSettings().spawnIfNoHome())
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{
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user.getTeleport().respawn(ess.getSpawn(), charge);
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}
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else
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{
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user.sendMessage(Util.format("homes", Util.joinList(homes)));
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