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Fire a few extra entities from /fireball
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6c48e02c14
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@ -2,8 +2,7 @@ package com.earth2me.essentials.commands;
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import com.earth2me.essentials.User;
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import org.bukkit.Server;
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import org.bukkit.entity.Fireball;
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import org.bukkit.entity.SmallFireball;
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import org.bukkit.entity.*;
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import org.bukkit.util.Vector;
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@ -18,12 +17,31 @@ public class Commandfireball extends EssentialsCommand
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protected void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception
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{
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boolean small = false;
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if (args.length > 0 && args[0].equalsIgnoreCase("small"))
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Class<? extends Entity> type = Fireball.class;
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Projectile projectile;
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int speed = 2;
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if (args.length > 0)
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{
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small = true;
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if (args[0].equalsIgnoreCase("small"))
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{
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type = SmallFireball.class;
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}
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else if (args[0].equalsIgnoreCase("arrow"))
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{
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type = Arrow.class;
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}
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else if (args[0].equalsIgnoreCase("skull"))
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{
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type = WitherSkull.class;
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}
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else if (args[0].equalsIgnoreCase("egg"))
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{
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type = Egg.class;
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}
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}
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final Vector direction = user.getEyeLocation().getDirection().multiply(2);
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Fireball fireball = user.getWorld().spawn(user.getEyeLocation().add(direction.getX(), direction.getY(), direction.getZ()), small ? SmallFireball.class : Fireball.class);
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fireball.setShooter(user.getBase());
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final Vector direction = user.getEyeLocation().getDirection().multiply(speed);
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projectile = (Projectile)user.getWorld().spawn(user.getEyeLocation().add(direction.getX(), direction.getY(), direction.getZ()), type);
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projectile.setShooter(user.getBase());
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projectile.setVelocity(direction);
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}
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}
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