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Workaround for the crippled bukkit permissions.
Splits the node at . and checks for * permissions on all levels.
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@ -5,7 +5,6 @@ import org.bukkit.entity.Player;
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public class BukkitPermissionsHandler implements IPermissionsHandler
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public class BukkitPermissionsHandler implements IPermissionsHandler
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{
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{
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public String getGroup(Player base)
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public String getGroup(Player base)
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{
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{
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return "default";
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return "default";
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@ -23,6 +22,20 @@ public class BukkitPermissionsHandler implements IPermissionsHandler
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public boolean hasPermission(Player base, String node)
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public boolean hasPermission(Player base, String node)
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{
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{
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if (base.hasPermission("-" + node))
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{
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return false;
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}
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final String[] parts = node.split("\\.");
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final StringBuilder sb = new StringBuilder();
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for (String part : parts)
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{
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if (base.hasPermission(sb.toString() + "*"))
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{
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return true;
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}
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sb.append(part).append(".");
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}
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return base.hasPermission(node);
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return base.hasPermission(node);
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}
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}
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@ -35,5 +48,4 @@ public class BukkitPermissionsHandler implements IPermissionsHandler
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{
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{
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return "";
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return "";
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}
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}
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}
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}
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