mirror of
https://github.com/EssentialsX/Essentials.git
synced 2024-12-24 10:09:50 +01:00
[Fix] Set some default mob data.
Fixes skeletons spawning without bows.
This commit is contained in:
parent
b065f4a05a
commit
d6756a2605
@ -10,11 +10,14 @@ import java.util.Random;
|
||||
import java.util.Set;
|
||||
import org.bukkit.DyeColor;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Server;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.entity.Skeleton.SkeletonType;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.material.Colorable;
|
||||
|
||||
|
||||
@ -161,6 +164,7 @@ public class SpawnMob
|
||||
{
|
||||
mob = Mob.fromName(parts.get(i));
|
||||
spawnedMob = mob.spawn(sloc.getWorld(), server, sloc);
|
||||
defaultMobData(mob.getType(), spawnedMob);
|
||||
|
||||
if (data.get(i) != null)
|
||||
{
|
||||
@ -173,6 +177,7 @@ public class SpawnMob
|
||||
{
|
||||
Mob mMob = Mob.fromName(parts.get(next));
|
||||
spawnedMount = mMob.spawn(sloc.getWorld(), server, sloc);
|
||||
defaultMobData(mMob.getType(), spawnedMount);
|
||||
|
||||
if (data.get(next) != null)
|
||||
{
|
||||
@ -324,4 +329,35 @@ public class SpawnMob
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void defaultMobData(final EntityType type, final Entity spawned)
|
||||
{
|
||||
if (type == EntityType.SKELETON)
|
||||
{
|
||||
final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
|
||||
invent.setItemInHand(new ItemStack(Material.BOW, 1));
|
||||
invent.setItemInHandDropChance(0.1f);
|
||||
|
||||
invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
invent.setBootsDropChance(0.0f);
|
||||
}
|
||||
|
||||
if (type == EntityType.PIG_ZOMBIE)
|
||||
{
|
||||
final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
|
||||
invent.setItemInHand(new ItemStack(Material.GOLD_SWORD, 1));
|
||||
invent.setItemInHandDropChance(0.1f);
|
||||
|
||||
invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
invent.setBootsDropChance(0.0f);
|
||||
}
|
||||
|
||||
if (type == EntityType.ZOMBIE)
|
||||
{
|
||||
final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
|
||||
invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
|
||||
invent.setBootsDropChance(0.0f);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user