[Fix] Set some default mob data.

Fixes skeletons spawning without bows.
This commit is contained in:
KHobbits 2013-06-01 23:33:31 +01:00
parent b065f4a05a
commit d6756a2605

View File

@ -10,11 +10,14 @@ import java.util.Random;
import java.util.Set;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Server;
import org.bukkit.block.Block;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.*;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Colorable;
@ -161,6 +164,7 @@ public class SpawnMob
{
mob = Mob.fromName(parts.get(i));
spawnedMob = mob.spawn(sloc.getWorld(), server, sloc);
defaultMobData(mob.getType(), spawnedMob);
if (data.get(i) != null)
{
@ -173,6 +177,7 @@ public class SpawnMob
{
Mob mMob = Mob.fromName(parts.get(next));
spawnedMount = mMob.spawn(sloc.getWorld(), server, sloc);
defaultMobData(mMob.getType(), spawnedMount);
if (data.get(next) != null)
{
@ -324,4 +329,35 @@ public class SpawnMob
}
}
}
private static void defaultMobData(final EntityType type, final Entity spawned)
{
if (type == EntityType.SKELETON)
{
final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
invent.setItemInHand(new ItemStack(Material.BOW, 1));
invent.setItemInHandDropChance(0.1f);
invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
invent.setBootsDropChance(0.0f);
}
if (type == EntityType.PIG_ZOMBIE)
{
final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
invent.setItemInHand(new ItemStack(Material.GOLD_SWORD, 1));
invent.setItemInHandDropChance(0.1f);
invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
invent.setBootsDropChance(0.0f);
}
if (type == EntityType.ZOMBIE)
{
final EntityEquipment invent = ((LivingEntity)spawned).getEquipment();
invent.setBoots(new ItemStack(Material.GOLD_BOOTS, 1));
invent.setBootsDropChance(0.0f);
}
}
}