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Don't throw NPE on broken sign state, just allow block to break.
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@ -19,7 +19,6 @@ public class EssentialsSign
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{
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{
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private static final Set<Material> EMPTY_SET = new HashSet<Material>();
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private static final Set<Material> EMPTY_SET = new HashSet<Material>();
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protected static final BigDecimal MINTRANSACTION = new BigDecimal("0.01");
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protected static final BigDecimal MINTRANSACTION = new BigDecimal("0.01");
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protected transient final String signName;
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protected transient final String signName;
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public EssentialsSign(final String signName)
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public EssentialsSign(final String signName)
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@ -232,10 +231,17 @@ public class EssentialsSign
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final Block signblock = block.getRelative(blockFace);
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final Block signblock = block.getRelative(blockFace);
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if (signblock.getType() == Material.WALL_SIGN)
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if (signblock.getType() == Material.WALL_SIGN)
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{
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{
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final org.bukkit.material.Sign signMat = (org.bukkit.material.Sign)signblock.getState().getData();
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try
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if (signMat != null && signMat.getFacing() == blockFace && isValidSign(new BlockSign(signblock)))
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{
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{
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return true;
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final org.bukkit.material.Sign signMat = (org.bukkit.material.Sign)signblock.getState().getData();
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if (signMat != null && signMat.getFacing() == blockFace && isValidSign(new BlockSign(signblock)))
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{
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return true;
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}
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}
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catch (NullPointerException ex)
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{
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// Sometimes signs enter a state of being semi broken, having no text or state data, usually while burning.
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}
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}
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}
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}
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}
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}
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