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Add bow as a skeleton keyword
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@ -93,6 +93,7 @@ public enum MobData
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IRON_SWORD_SKELETON("ironsword", EntityType.SKELETON, Material.IRON_SWORD, true),
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IRON_SWORD_SKELETON("ironsword", EntityType.SKELETON, Material.IRON_SWORD, true),
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STONE_SWORD_SKELETON("stonesword", EntityType.SKELETON, Material.STONE_SWORD, false),
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STONE_SWORD_SKELETON("stonesword", EntityType.SKELETON, Material.STONE_SWORD, false),
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SWORD_SKELETON("sword", EntityType.SKELETON, Material.STONE_SWORD, true),
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SWORD_SKELETON("sword", EntityType.SKELETON, Material.STONE_SWORD, true),
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BOW_SKELETON("bow", EntityType.SKELETON, Material.BOW, true),
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WHITHER_SKELETON("wither", EntityType.SKELETON, Data.WITHER, true),
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WHITHER_SKELETON("wither", EntityType.SKELETON, Data.WITHER, true),
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POWERED_CREEPER("powered", EntityType.CREEPER, Data.ELECTRIFIED, true),
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POWERED_CREEPER("powered", EntityType.CREEPER, Data.ELECTRIFIED, true),
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ELECTRIC_CREEPER("electric", EntityType.CREEPER, Data.ELECTRIFIED, false),
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ELECTRIC_CREEPER("electric", EntityType.CREEPER, Data.ELECTRIFIED, false),
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