Comments to SetExpFix.

This commit is contained in:
KHobbits 2012-03-17 03:38:32 +00:00
parent 87cd693020
commit e4ce814c2f

View File

@ -5,6 +5,8 @@ import org.bukkit.entity.Player;
public class SetExpFix
{
//This method is used to update both the recorded total experience and displayed total experience.
//We reset both types to prevent issues.
public static void setTotalExperience(final Player player, final int exp)
{
if (exp < 0)
@ -14,6 +16,9 @@ public class SetExpFix
player.setExp(0);
player.setLevel(0);
player.setTotalExperience(0);
//This following code is technically redundant now, as bukkit now calulcates levels more or less correctly
//At larger numbers however... player.getExp(3000), only seems to give 2999, putting the below calculations off.
int amount = exp;
while (amount > 0)
{
@ -44,6 +49,8 @@ public class SetExpFix
return 7 + (level * 7 >> 1);
}
//This method is required because the bukkit player.getTotalExperience() method, shows exp that has been 'spent'.
//Without this people would be able to use exp and then still sell it.
public static int getTotalExperience(final Player player)
{
int exp = (int) (getExpToLevel(player) * player.getExp());