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Prevent players with essentials.sleepingignored permission from going to bed. Prevents a bug in bukkit.
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@ -164,6 +164,7 @@ public class Essentials extends JavaPlugin implements IEssentials
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pm.registerEvent(Type.PLAYER_EGG_THROW, playerListener, Priority.High, this);
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pm.registerEvent(Type.PLAYER_EGG_THROW, playerListener, Priority.High, this);
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pm.registerEvent(Type.PLAYER_BUCKET_EMPTY, playerListener, Priority.High, this);
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pm.registerEvent(Type.PLAYER_BUCKET_EMPTY, playerListener, Priority.High, this);
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pm.registerEvent(Type.PLAYER_ANIMATION, playerListener, Priority.High, this);
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pm.registerEvent(Type.PLAYER_ANIMATION, playerListener, Priority.High, this);
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pm.registerEvent(Type.PLAYER_BED_ENTER, playerListener, Priority.High, this);
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final EssentialsBlockListener blockListener = new EssentialsBlockListener(this);
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final EssentialsBlockListener blockListener = new EssentialsBlockListener(this);
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pm.registerEvent(Type.BLOCK_PLACE, blockListener, Priority.Lowest, this);
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pm.registerEvent(Type.BLOCK_PLACE, blockListener, Priority.Lowest, this);
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@ -14,6 +14,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.event.player.PlayerAnimationType;
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import org.bukkit.event.player.PlayerAnimationType;
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import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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@ -380,4 +381,16 @@ public class EssentialsPlayerListener extends PlayerListener
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user.updateActivity(true);
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user.updateActivity(true);
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}
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}
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}
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}
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@Override
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public void onPlayerBedEnter(PlayerBedEnterEvent event)
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{
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if (event.isCancelled()) {
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return;
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}
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if (event.getPlayer().isSleepingIgnored()) {
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event.setCancelled(true);
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event.getPlayer().sendMessage("You can't go to bed, your sleep is ignored.");
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}
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}
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}
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}
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