This PR replaces the current `items.json` file with one generated *solely* by ItemDbGenerator.
In 1.13.x, the `items.json` shipped with EssentialsX was generated using the [genItemsFlat script and data](https://github.com/md678685/essx-scripts). For 1.14 and 1.15, this was merged with the output of [ItemDbGenerator](https://github.com/EssentialsX/ItemDbGenerator), but this is an awkward and unreliable process involving three separate tools. This has now been consolidated into a single tool, which is now on par with the old process.
This PR reduces the number of sync loads occurring on any teleport caused by essentials.
Fixes#2861Fixes#2287Fixes#3274Fixes#3201Fixes#2120
Before this PR, essentials would get a block multiple times causing sync loads to check if it was safe to teleport to. Now, the target block's chunk if fetched async with PaperLib and passed along to `LocationUtil#isBlockUnsafeForUser` (which internally calls other LocationUtil methods what that chunk object) resulting in the chunk only loading once, off the main thread. The only operations remaining on the main thread is `LocationUtil#getSafeDestination`. This is due to the method's recursion which would be a pain to move async. **However:** since the chunk was already loaded async, `LocationUtil#getSafeDestination` most of the time won't cause sync chunk loads. The only time it would cause sync chunk loads is with an unsafe location near a chunk border.
-----------------------------------------
* Reduce sync teleporting loads
* Avoid argument re-assigning
* Remove async teleports when unnecessary
* Make exceptions cleaner
* Async all the things
Made an async version of every method with fallbacks for deprecated methods.
* Remove old now fallback method
* Migrate everything to the new async teleport API
* Update ITeleport javadocs
* Fix invoking via async context
* Fix /jail using deprecated method
* Fix jail join handler using deprecated method
* Rename all teleport classes to indicate async
* Remove deprecated methods
* Add (and deprecate) old teleport api
* Revert TimedTeleport.java
* Reduce Diff
* Add legacy sendToJail method
* Reduce Diff Further
* Use getNewExceptionFuture in Commandtpo
* Use getNewExceptionFuture everywhere
* Fix even more usages
* Revert LocationUtil.java
* Fix issue causing unsafe locations to not work properly
* Add deprecated notice in IUser implementation
* Use CompletableFuture#completeExceptionally for exceptions
* Use Essentials' logger in EssentialsCommand#showError
* Return implementation rather than interface
* Avoid possible deadlocks with entity ejections
* Nuke some sync loads with homes
Took 7 hours and 2 PRs to paper but it's here!
* Fix ABI and make the codestyle worse
* Make the codestyle worse because muh diff
* Further ruin the codestyle
* Fix error messages not showing in TimedTeleports
* Improve messages around beds for /home
* Fix#3274
Allow unsafe locations for different worlds + spectator mode
* Fix fly safety operators
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
Adds protection settings to Protect to block item damage when entities such as wither skulls, fireballs, TNT and creepers explode.
Closes#2284.
Add an optional `serialize` method to `ItemResolver`s which plugins can implement in order to add custom items to `/createkit`. Also improves ItemResolver docs.
Closes#3305, closes#3216.
Adds an `allow-selling-named-items` config option, which allows server admins to enable/disable the ability to sell named items with `/sell`.
Closes#1988.
Closes#908.
Closes#2196.
Co-authored-by: triagonal <10545540+triagonal@users.noreply.github.com>
"The player's bed respawn point is still set by Minecraft even if `update-bed-at-daytime` is set to `false` in config, meaning that the entire feature is indeed ineffective on Minecraft 1.15 and above."
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>
Based on edaa4f6, this allows messages files to be read in UTF8 without the need for native2ascii conversion. This also removes the native2ascii-maven-plugin, previously used to convert Crowdin translations to a compatible format. I've tested this briefly and it appears to work correctly with both internal translations and custom messages.
As discussed in #2960. Allows Essentials to register contexts with permission plugins that support them. A working implementation for LuckPerms is included in this PR. PermissionsEx 2 also has support for registering contexts, however it should probably be added at a later date, since as per zml2008 on Discord, the API is not yet stable.
https://user-images.githubusercontent.com/17698576/82718550-f5507500-9c57-11ea-970d-9d5f8bce8037.png
There is an age old issue in Essentials which causes date diffs (such as those displayed in teleportation delays, mutes, and temp bans) to display incorrectly to the user when the command is run. After looking into this a bit, it looks like the reason for this is that if there is even a 1 ms time difference between parsing the date diff and displaying it, the time displayed will be truncated by an entire second. This PR fixes this problem by adding 50 ms of buffer time to the date object *only* when it is calculating the date diff string. This is not significant enough to be noticed by users, and allows Essentials code to correctly generate the date diff string as long as it does so within 50 ms of parsing it.
As a theoretical example... lets say a user is muted for 1 year. If 1 ms passed (in code prior to this PR) between parsing and displaying the date diff, then the displayed time will be 11 months, 29 days, 23 hours. This is because 1 year - 1 ms is being truncated down and then Essentials lops off time accuracy beyond the 3 most significant terms. After this PR, the date diff will be parsed normally, but when the display string is being calculated, it will use 1 year + 50 ms (and if 1 ms passed, then that would be 1 year + 49 ms), which gets truncated to 1 year.
As a practical example:
https://user-images.githubusercontent.com/17698576/82106444-d55c0700-96d5-11ea-8290-377442e4f9fe.png
Quite often (I'd say about half of the time) before this PR, the date diff will display like this, when the example command `/mute <player> 1y` is run.
https://user-images.githubusercontent.com/17698576/82106467-063c3c00-96d6-11ea-9da2-3dc1556add14.png
After this PR, the date diff displays correctly every time.
Fixes#3349.
Fixes#2986Closes#3050Closes#3191
Refactors the clearinventory command code in such a way that fixes the problem of not being able to clear all of a specific item on newer server versions. Also re-adds data value support for older server versions that support it, which seemed to have been inadvertently removed in 79bc340.
Checked against 1.8.8, 1.12.2, 1.13.2, 1.15.2.
This PR removes the 1.8 R1 and R2 spawner providers. I was looking into refactoring these to use reflection instead of importing NMS code (in order to avoid requiring buildtools to compile), but after some research it looks like these are actually not even used anymore, in favor of the LegacySpawnerProvider (which Essentials appears to use for 1.8.0-1.12.2). Thus, keeping these is fairly pointless and causes more harm than good. There is no reason to continue including them, nor maintaining them. Essentials currently doesn't even officially support these versions anyway.
This PR introduces an event to be called just before a private message is sent to a user. This event provides the message sender, the message recipient, and the contents of the message.
This event provides the possibility for greater customization of private messages, such as playing a sound or displaying a boss bar when a private message is received, or filtering private message content.
Closes#726, closes#2097.
Implements a specific permission node to restrict access to extinguishing other players, so Extinguish command will match other commands with similar functionality (i.e. /feed)
Fixes#2796
Implements a rest command based on @mart-r's suggestion in #2299. Resetting the time since rest statistic prevents phantoms from coming after you for an hour (real time). The statistic is also set to zero when using a bed. This command cannot be used pre-1.13 because the statistic does not exist (nor would it matter since there are no phantoms).
Closes#2299
Waits for an ongoing backup task to complete in onDisable (and yells at users for `/reload`ing), and adds a `backup.always-run` option to enable always running backups even when no users have logged in since the last backup.
Fixes#3257 and closes#2646.
Rather than spitting out a stacktrace, this gives users some instructions on what to do.
It's a bit spammy so the error messages get noticed, that could be toned down a bit if we just want to be silent on login. Unfortunately a lot of plugins haven't discovered the debug and trace log levels, so a lot of startup warnings (like this one) will get lost in the spam if there aren't other issues.
This would only become a problem if a server owner decided to delete a bunch of their userdata. Nonetheless, it doesn't hurt to have the check.
I promise this is the last pull request regarding this 😄
Adds methods to the Economy API to use UUIDs and User objects. Additionally, deprecates all the username (String) based methods. Backwards compatibility has been maintained and I added User validation to UUID-based methods and null checks in User-based methods
Fixes#2305
Not looking for hidden players within the command, yet looking for offline players.
Only matching a hidden player if the name match was exact (i.e not matching nicknames).
Fixes#1337😎
This PR fixes tab completions for all of the home commands in Essentials. Prior to this PR, the behavior is approximately as follows:
- `/sethome` has no implementation for completions, and so it provides player names, which isn't very useful, and in my opinion can cause more harm than good by confusing users.
- `/home` and `/delhome` fail to provide valid completions when a user has the `essentials.home.others` permission. The argument syntax is `[player:]<name>` but it tries to complete it as `<player> <name>`. Not only does it not show you suggestions for your own homes, but it proceeds to show you invalid suggestions!
This PR provides completions that accurately reflect the syntax and real behavior of the command, including suggesting homes for player names that are partially matched. It will provide suggestions for all of your own homes, as well as providing suggestions based on how far along you are in the command (players if you haven't specified `:` yet, otherwise a specific player's homes).
Co-Authored-By: md678685 <1917406+md678685@users.noreply.github.com>
Adds getTimestamp and getReason methods to MuteStatusChangeEvent with the apropriate JavaDocs explaining them.
Closes#2459.
This aims to reduce the unintended consequences of granting all Essentials permissions or giving a player op, by defaulting permissions some more permissions to false, including `essentials.hat.prevent-type.<type>`. There's also a new essentials.exempt metapermission to have one parent that controls exemption from kick/ban/mute/etc. This will change behaviour for ops to some extent.
Closes#2141.
This PR adds the option to toggle whether or not EssentialsX should handle disabling player flight / speed when they switch to a new world, in case server administrators are handling that via a third party plugin.
* New translations messages.properties (Russian)
* New translations messages.properties (Portuguese)
* New translations messages.properties (Hebrew)
* New translations messages.properties (Japanese)
* New translations messages.properties (Latvian)
* New translations messages.properties (Lithuanian)
* New translations messages.properties (Norwegian)
* New translations messages.properties (Polish)
* New translations messages.properties (Portuguese, Brazilian)
* New translations messages.properties (German)
* New translations messages.properties (Romanian)
* New translations messages.properties (Serbian (Latin))
* New translations messages.properties (Slovak)
* New translations messages.properties (Spanish)
* New translations messages.properties (Swedish)
* New translations messages.properties (Thai)
* New translations messages.properties (Greek)
* New translations messages.properties (French)
* New translations messages.properties (Italian)
* New translations messages.properties (Chinese Simplified)
* New translations messages.properties (Turkish)
* New translations messages.properties (Hungarian)
* New translations messages.properties (Vietnamese)
* New translations messages.properties (Korean)
* New translations messages.properties (Basque)
* New translations messages.properties (Bulgarian)
* New translations messages.properties (Chinese Traditional)
* New translations messages.properties (Finnish)
* New translations messages.properties (Chinese Traditional, Hong Kong)
* New translations messages.properties (Croatian)
* New translations messages.properties (Czech)
* New translations messages.properties (Danish)
* New translations messages.properties (Dutch)
* New translations messages.properties (English, United Kingdom)
* New translations messages.properties (English, United States)
* New translations messages.properties (Estonian)
* New translations messages.properties (Ukrainian)
As a result of #2780 (oops) the self-AFK messages can no longer exactly match the regular AFK messages as the placeholder for the player's displayname was left out for the self messages.
This PR adds those placeholders so that those who would prefer that these messages are the same can simply copy their messages from the normal `userIs*Away*` keys to the new `userIs*AwaySelf*` keys.
(description from #2608)
So... I've implemented a system for toggling whether or not AFK messages are broadcasted to the entire server and also changed a few things along the way:
1. I added a config toggle broadcast-afk-message that will change whether AFK messages are broadcast globally or not.
2. In both cases the AFK target now recieves a "self-oriented" message instead of the global default. Basically just says "You are now/no longer AFK". This would be a change from the default behaviour.
3. I created a way to exclude certain IUsers from broadcastMessage messages using an IUser... varargs parameter. I wasn't too sure how to implement the exclusion, but this seemed like a fairly good option.
I'm not too sure if what I've come up with is an optimal solution, but it's been tested and confirmed to work as intended.
closes#2116, closes#959
---
* implement toggle for broadcasting afk message
* add "self-private" AFK messages, implement exclusion system for broadcastMessage
* remove rogue import, clarify config comment
* move excluded collection creation out of loop, use set instead
* use set instead of varargs
* ok but actually use the set this time
* address requested changes
* update missed message section
* move from Collection to Predicate for broadcast exclusion
* update Predicate variable name
* use identity comparison (cleanup)
* clean up unnecessary imports, remove extra spacing
This PR fixes some issues with the config.yml:
* Adds links to the EssentialsX docs where appropriate
* Moves a couple of settings into their correct locations
* Changes headers to remove the weird implications of modularity (EssentialsHelp isn't a module, it's *one* command)
* Updates support link at top
* Minor grammar nitpicks
* implement /offlinetp command, teleports to a player's last known logout location
* send a message to /tp user when they try teleporting to an offline player
* getHidden is now false, you are no longer able to teleport to offline players using offline tp
* change /offlinetp to /tpoffline to match essentialsx conventions
This reduces permissions checks by only checking each command once, not checking each command for each alias.
The impact of this is a near-tenfold reduction in permission checks during this listener, which should slightly improve performance when using LuckPerms (and provide significant improvements on older inefficient permissions plugins).
Since most (if not all) modern permission plugins only use lowercase group names, the examples should also be lowercase. A note has also been added explaining that group names are case-sensitive.
Short term replacement for #2897 until ItemDbGenerator is complete:
* Closes#2934 by adding 1.15 items
* Closes#2790 by adding minecraft:sign fallbacks and a "sign" alias
* Closes#2732 by adding aliases and fallbacks for cactus green/green dye, dandelion yellow/yellow dye and rose red/red dye.
CustomItemResolver was fetching the custom item from the item database instead of the resolved custom item which caused a StackOverflowError.
Fixes#3018.
This implements the fix suggested by @Bobcat00 in #2919
Users of GeoIP will now be required to register a MaxMind account and create a license to download the database required by the plugin. This license is entered into the new license-key field in the configuration.
---
* Update GeoIP
* Simplify branch
* Update old config detection
* Update geoIpLicenseMissing to point to the EssX wiki
* Move `essentials.build` perm check from AntiBuild into default SuperPerms handler
* Don't emulate wildcards for LuckPerms or PEX
* Add `build: true` meta support for LuckPerms (+ other plugins as needed)
This allows users to prevent any of the following transformations:
- Creeper charging
- Villager infected by zombie villagers
- Villager being cured
- Villagers turning into witches
- Pigs turning into zombie pigmen
- Zombies turning into Drowned (and husks turning into Zombies)
- Mooshrooms switching colors
Configurations are in a new subsection, `protect.prevent.transformation`. All options are disabled by default.
---
* Allow for control of transformations
* Undid removal of villager checking
* Undid removal of villager checking
* Documentation for transformation configs
Co-Authored-By: md678685 <1917406+md678685@users.noreply.github.com>
* Removed duplicate configuration lines
* Updated info about husks drowning
* Changed config names
Co-authored-by: md678685 <1917406+md678685@users.noreply.github.com>
Basically, I just needed this for one of my plugins; otherwise, this could be useful for people using this event who want to see where the user's balance is being updated from.
---
* Add UserBalanceUpdateEvent.Cause
* Add special cause enum
* Add API Cause