Commit Graph

5 Commits

Author SHA1 Message Date
Josh Roy
8a57856c96 Remove CommonPlaceholders#displayName methods
I18n argument mutation already converts legacy color codes
to parsed MiniMessage. This was redundant and was creating
issues with other parts of the codebase.
2024-02-09 23:31:06 -05:00
Josh Roy
388d571da9
We're going on an Adventure! (#4717)
https://user-images.githubusercontent.com/10731363/147530817-f9adc58e-18a5-49ed-84c6-106e51d6948f.mp4
Add support for chat components throughout EssentialsX using the Adventure library.  
Translations have been converted to the MiniMessage format, and custom message files will be migrated on startup.  
This also introduces new options to allow players to see messages in their own language and for server owners to change the main message colours without editing message files.

Closes #2029
Closes #2391

---------

Co-authored-by: MD <1917406+mdcfe@users.noreply.github.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
2024-02-03 20:38:14 +00:00
triagonal
a098055fc9
Fix NPE when teleporting offline players (#4332) 2021-07-08 09:24:40 -04:00
Roman Zabaluev
450da59057
Allow console name to be translated (#3700)
Co-authored-by: Josh Roy <10731363+JRoy@users.noreply.github.com>

Closes #2756. 

Notes:
- I've kept original name for internal purposes (storing bans, etc), just in case user wants to rename it to something unbearable;
- User can message console via both names (since he can try both, duh);
- Some refactoring. Just a little.
2020-12-11 16:29:48 +00:00
Josh Roy
9a23f806fe
Refactor Project to Gradle (#3720)
Gradle is better than Maven, don't @ me. okay but actually it's [faster](https://www.youtube.com/watch?v=atuFSv2bLa8&feature=youtu.be&t=77), compiles and tests in parallel more efficiently, and more epic stuff).
2020-11-25 20:24:24 +00:00