85 lines
2.7 KiB
Java
85 lines
2.7 KiB
Java
package com.earth2me.essentials.craftbukkit;
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import org.bukkit.entity.Player;
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public class SetExpFix {
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//This method is used to update both the recorded total experience and displayed total experience.
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//We reset both types to prevent issues.
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public static void setTotalExperience(final Player player, final int exp) {
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if (exp < 0) {
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throw new IllegalArgumentException("Experience is negative!");
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}
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player.setExp(0);
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player.setLevel(0);
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player.setTotalExperience(0);
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//This following code is technically redundant now, as bukkit now calulcates levels more or less correctly
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//At larger numbers however... player.getExp(3000), only seems to give 2999, putting the below calculations off.
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int amount = exp;
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while (amount > 0) {
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final int expToLevel = getExpAtLevel(player);
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amount -= expToLevel;
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if (amount >= 0) {
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// give until next level
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player.giveExp(expToLevel);
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} else {
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// give the rest
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amount += expToLevel;
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player.giveExp(amount);
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amount = 0;
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}
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}
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}
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private static int getExpAtLevel(final Player player) {
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return getExpAtLevel(player.getLevel());
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}
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public static int getExpAtLevel(final int level) {
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if (level > 29) {
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return 62 + (level - 30) * 7;
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}
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if (level > 15) {
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return 17 + (level - 15) * 3;
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}
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return 17;
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}
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public static int getExpToLevel(final int level) {
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int currentLevel = 0;
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int exp = 0;
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while (currentLevel < level) {
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exp += getExpAtLevel(currentLevel);
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currentLevel++;
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}
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if (exp < 0) {
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exp = Integer.MAX_VALUE;
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}
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return exp;
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}
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//This method is required because the bukkit player.getTotalExperience() method, shows exp that has been 'spent'.
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//Without this people would be able to use exp and then still sell it.
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public static int getTotalExperience(final Player player) {
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int exp = Math.round(getExpAtLevel(player) * player.getExp());
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int currentLevel = player.getLevel();
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while (currentLevel > 0) {
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currentLevel--;
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exp += getExpAtLevel(currentLevel);
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}
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if (exp < 0) {
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exp = Integer.MAX_VALUE;
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}
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return exp;
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}
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public static int getExpUntilNextLevel(final Player player) {
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int exp = Math.round(getExpAtLevel(player) * player.getExp());
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int nextLevel = player.getLevel();
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return getExpAtLevel(nextLevel) - exp;
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}
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}
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