Essentials/Essentials/src/com/earth2me/essentials/InventoryWorkaround.java

139 lines
3.5 KiB
Java

package com.earth2me.essentials;
import java.util.HashMap;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
/*
* This class can be removed when
* https://github.com/Bukkit/CraftBukkit/pull/193
* is accepted to CraftBukkit
*/
public class InventoryWorkaround {
public static int first(Inventory ci, ItemStack item, boolean forceDurability, boolean forceAmount) {
return next(ci, item, 0, forceDurability, forceAmount);
}
public static int next(Inventory ci, ItemStack item, int start, boolean forceDurability, boolean forceAmount) {
ItemStack[] inventory = ci.getContents();
for (int i = start; i < inventory.length; i++) {
ItemStack cItem = inventory[i];
if (cItem == null) {
continue;
}
if (item.getTypeId() == cItem.getTypeId() && (!forceAmount || item.getAmount() == cItem.getAmount()) && (!forceDurability || cItem.getDurability() == item.getDurability())) {
return i;
}
}
return -1;
}
public static HashMap<Integer, ItemStack> removeItem(Inventory ci, boolean forceDurability, ItemStack... items) {
HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
// TODO: optimization
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
if (item == null) {
continue;
}
int toDelete = item.getAmount();
while (true) {
// Bail when done
if (toDelete <= 0) {
break;
}
// get first Item, ignore the amount
int first = first(ci, item, forceDurability, false);
// Drat! we don't have this type in the inventory
if (first == -1) {
item.setAmount(toDelete);
leftover.put(i, item);
break;
} else {
ItemStack itemStack = ci.getItem(first);
int amount = itemStack.getAmount();
if (amount <= toDelete) {
toDelete -= amount;
// clear the slot, all used up
ci.clear(first);
} else {
// split the stack and store
itemStack.setAmount(amount - toDelete);
ci.setItem(first, itemStack);
toDelete = 0;
}
}
}
}
return leftover;
}
public static boolean containsItem(Inventory ci, boolean forceDurability, ItemStack... items) {
HashMap<Integer, ItemStack> leftover = new HashMap<Integer, ItemStack>();
// TODO: optimization
// combine items
ItemStack[] combined = new ItemStack[items.length];
for (int i = 0; i < items.length; i++) {
if (items[i] == null) {
continue;
}
for (int j = 0; j < combined.length; j++) {
if (combined[j] == null) {
combined[j] = new ItemStack(items[i].getType(), items[i].getAmount(), items[i].getDurability());
break;
}
if (combined[j].getTypeId() == items[i].getTypeId() && (!forceDurability || combined[j].getDurability() == items[i].getDurability())) {
combined[j].setAmount(combined[j].getAmount() + items[i].getAmount());
break;
}
}
}
for (int i = 0; i < combined.length; i++) {
ItemStack item = combined[i];
if (item == null) {
continue;
}
int mustHave = item.getAmount();
int position = 0;
while (true) {
// Bail when done
if (mustHave <= 0) {
break;
}
int slot = next(ci, item, position, forceDurability, false);
// Drat! we don't have this type in the inventory
if (slot == -1) {
leftover.put(i, item);
break;
} else {
ItemStack itemStack = ci.getItem(slot);
int amount = itemStack.getAmount();
if (amount <= mustHave) {
mustHave -= amount;
} else {
mustHave = 0;
}
position = slot + 1;
}
}
}
return leftover.isEmpty();
}
}