Essentials/Essentials/src/com/earth2me/essentials/NetherPortal.java

168 lines
4.1 KiB
Java

/**
* @author SpaceManiac
* @licent MIT
* @origin https://github.com/SpaceManiac/Nether/blob/master/org/innectis/Nether/NetherPortal.java
*/
package com.earth2me.essentials;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.Location;
import org.bukkit.Material;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
public class NetherPortal
{
private Block block;
public NetherPortal(Block b)
{
block = b;
}
public Block getBlock()
{
return block;
}
public void setBlock(Block b)
{
block = b;
}
// Return a random spawnable location
public Location getSpawn()
{
if (block.getWorld().getBlockAt(block.getX() + 1, block.getY(), block.getZ()).getType().equals(Material.PORTAL)
|| block.getWorld().getBlockAt(block.getX() - 1, block.getY(), block.getZ()).getType().equals(Material.PORTAL))
{
// portal is in X direction
return new Location(block.getWorld(), block.getX() + 1,
block.getY(), block.getZ() + 1 - 2 * Math.round(Math.random()));
}
else
{
// portal is in Z direction
return new Location(block.getWorld(), block.getX() + 1 - 2 * Math.round(Math.random()),
block.getY(), block.getZ() + 1);
}
}
// ==============================
// Find a nearby portal within 16 blocks of the given block
// Not guaranteed to be the nearest
public static NetherPortal findPortal(Block dest)
{
World world = dest.getWorld();
// Get list of columns in a circle around the block
ArrayList<Block> columns = new ArrayList<Block>();
for (int x = dest.getX() - 16; x <= dest.getX() + 16; ++x)
{
for (int z = dest.getZ() - 16; z <= dest.getZ() + 16; ++z)
{
int dx = dest.getX() - x, dz = dest.getZ() - z;
if (dx * dx + dz * dz <= 256)
{
columns.add(world.getBlockAt(x, 0, z));
}
}
}
// For each column try to find a portal block
for (Block col : columns)
{
for (int y = 127; y >= 0; --y)
{
Block b = world.getBlockAt(col.getX(), y, col.getZ());
if (b.getType().equals(Material.PORTAL) && Math.abs(dest.getY() - y) <= 16)
{
// Huzzah!
return new NetherPortal(b);
}
}
}
// Nope!
return null;
}
// Create a new portal at the specified block, fudging position if needed
// Will occasionally end up making portals in bad places, but let's hope not
public static NetherPortal createPortal(Block dest)
{
World world = dest.getWorld();
// Try not to spawn within water or lava
Material m = dest.getType();
while (((m.equals(Material.LAVA) || m.equals(Material.WATER) || m.equals(Material.STATIONARY_LAVA)
|| m.equals(Material.STATIONARY_WATER) || m.equals(Material.SAND) || m.equals(Material.GRAVEL))) &&
dest.getY() < 120)
{
dest = world.getBlockAt(dest.getX(), dest.getY() + 4, dest.getZ());
m = dest.getType();
}
// Not too high or too low overall
if (dest.getY() > 120)
{
dest = world.getBlockAt(dest.getX(), 120, dest.getZ());
}
else if (dest.getY() < 8)
{
dest = world.getBlockAt(dest.getX(), 8, dest.getZ());
}
// Create the physical portal
// For now, don't worry about direction
int x = dest.getX(), y = dest.getY(), z = dest.getZ();
Logger.getLogger("Minecraft").log(Level.INFO, Util.format("creatingPortal", x, y, z));
// Clear area around portal
ArrayList<Block> columns = new ArrayList<Block>();
for (int x2 = x - 4; x2 <= x + 4; ++x2)
{
for (int z2 = z - 4; z2 <= z + 4; ++z2)
{
double dx = x + 0.5f - x2, dz = z - z2;
if (dx * dx + dz * dz <= 13)
{
columns.add(world.getBlockAt(x2, 0, z2));
}
}
}
// Clear area around portal
for (Block col : columns)
{
// Stone platform
world.getBlockAt(col.getX(), y - 1, col.getZ()).setType(Material.STONE);
for (int yd = 0; yd < 4; ++yd)
{
world.getBlockAt(col.getX(), y + yd, col.getZ()).setType(Material.AIR);
}
}
// Build obsidian frame
for (int xd = -1; xd < 3; ++xd)
{
for (int yd = -1; yd < 4; ++yd)
{
if (xd == -1 || yd == -1 || xd == 2 || yd == 3)
{
world.getBlockAt(x + xd, y + yd, z).setType(Material.OBSIDIAN);
}
}
}
// Set it alight!
dest.setType(Material.FIRE);
return new NetherPortal(dest);
}
}