package su.nightexpress.excellentenchants.enchantment.impl.armor; import org.bukkit.Particle; import org.bukkit.attribute.Attribute; import org.bukkit.enchantments.EnchantmentTarget; import org.bukkit.entity.LivingEntity; import org.bukkit.inventory.ItemStack; import org.jetbrains.annotations.NotNull; import su.nexmedia.engine.utils.EntityUtil; import su.nexmedia.engine.utils.NumberUtil; import su.nexmedia.engine.utils.values.UniParticle; import su.nightexpress.excellentenchants.ExcellentEnchants; import su.nightexpress.excellentenchants.Placeholders; import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced; import su.nightexpress.excellentenchants.api.enchantment.type.PassiveEnchant; import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler; import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant; import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation; import su.nightexpress.excellentenchants.enchantment.impl.meta.PeriodImplementation; public class RegrowthEnchant extends ExcellentEnchant implements Chanced, PassiveEnchant { public static final String ID = "regrowth"; private static final String PLACEHOLDER_HEAL_AMOUNT = "%enchantment_heal_amount%"; private static final String PLACEHOLDER_HEAL_MIN_HEALTH = "%enchantment_heal_min_health%"; private static final String PLACEHOLDER_HEAL_MAX_HEALTH = "%enchantment_heal_max_health%"; private EnchantScaler healMinHealth; private EnchantScaler healMaxHealth; private EnchantScaler healAmount; private ChanceImplementation chanceImplementation; private PeriodImplementation periodImplementation; public RegrowthEnchant(@NotNull ExcellentEnchants plugin) { super(plugin, ID); this.getDefaults().setDescription("Restores " + PLACEHOLDER_HEAL_AMOUNT + " hearts every few seconds."); this.getDefaults().setLevelMax(5); this.getDefaults().setTier(0.7); } @Override public void loadSettings() { super.loadSettings(); this.chanceImplementation = ChanceImplementation.create(this, "20.0 + " + Placeholders.ENCHANTMENT_LEVEL + " * 5"); this.periodImplementation = PeriodImplementation.create(this, "100"); this.healMinHealth = EnchantScaler.read(this, "Settings.Heal.Min_Health", "0.5", "Minimal entity health for the enchantment to have effect."); this.healMaxHealth = EnchantScaler.read(this, "Settings.Heal.Max_Health", "20.0", "Maximal entity health when the enchantment will not heal anymore."); this.healAmount = EnchantScaler.read(this, "Settings.Heal.Amount", "0.25", "Amount of hearts to be restored."); this.addPlaceholder(PLACEHOLDER_HEAL_AMOUNT, level -> NumberUtil.format(this.getHealAmount(level))); this.addPlaceholder(PLACEHOLDER_HEAL_MIN_HEALTH, level -> NumberUtil.format(this.getHealMaxHealth(level))); this.addPlaceholder(PLACEHOLDER_HEAL_MAX_HEALTH, level -> NumberUtil.format(this.getHealMaxHealth(level))); } @NotNull @Override public ChanceImplementation getChanceImplementation() { return chanceImplementation; } @NotNull @Override public PeriodImplementation getPeriodImplementation() { return periodImplementation; } @NotNull @Override public EnchantmentTarget getCategory() { return EnchantmentTarget.ARMOR_TORSO; } public double getHealAmount(int level) { return this.healAmount.getValue(level); } public double getHealMinHealth(int level) { return this.healMinHealth.getValue(level); } public double getHealMaxHealth(int level) { return this.healMaxHealth.getValue(level); } @Override public boolean onTrigger(@NotNull LivingEntity entity, @NotNull ItemStack item, int level) { if (!this.checkTriggerChance(level)) return false; double healthMax = EntityUtil.getAttribute(entity, Attribute.GENERIC_MAX_HEALTH); double healthHas = entity.getHealth(); if (healthHas < this.getHealMinHealth(level) || healthHas > this.getHealMaxHealth(level)) return false; if (healthHas >= healthMax) return false; double amount = Math.min(healthMax, healthHas + this.getHealAmount(level)); entity.setHealth(amount); if (this.hasVisualEffects()) { UniParticle.of(Particle.HEART).play(entity.getEyeLocation(), 0.25, 0.1, 5); } return true; } }