package su.nightexpress.excellentenchants.enchantment.impl.tool; import org.bukkit.enchantments.EnchantmentTarget; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.EventPriority; import org.bukkit.event.block.BlockDropItemEvent; import org.bukkit.inventory.ItemStack; import org.jetbrains.annotations.NotNull; import su.nexmedia.engine.utils.PlayerUtil; import su.nightexpress.excellentenchants.ExcellentEnchants; import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced; import su.nightexpress.excellentenchants.api.enchantment.type.BlockDropEnchant; import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant; import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation; import su.nightexpress.excellentenchants.api.enchantment.ItemCategory; public class TelekinesisEnchant extends ExcellentEnchant implements Chanced, BlockDropEnchant { public static final String ID = "telekinesis"; private ChanceImplementation chanceImplementation; public TelekinesisEnchant(@NotNull ExcellentEnchants plugin) { super(plugin, ID); this.getDefaults().setDescription("Moves all blocks loot directly to your inventory."); this.getDefaults().setLevelMax(1); this.getDefaults().setTier(0.75); } @Override public void loadSettings() { super.loadSettings(); this.chanceImplementation = ChanceImplementation.create(this, "100"); } @NotNull @Override public ChanceImplementation getChanceImplementation() { return chanceImplementation; } @Override @NotNull public ItemCategory[] getFitItemTypes() { return new ItemCategory[]{ItemCategory.TOOL}; } @Override @NotNull public EnchantmentTarget getCategory() { return EnchantmentTarget.TOOL; } @NotNull @Override public EventPriority getDropPriority() { return EventPriority.HIGHEST; } @Override public boolean onDrop(@NotNull BlockDropItemEvent event, @NotNull LivingEntity entity, @NotNull ItemStack item, int level) { if (!(entity instanceof Player player)) return false; if (!this.checkTriggerChance(level)) return false; event.getItems().forEach(drop -> { PlayerUtil.addItem(player, drop.getItemStack()); }); event.getItems().clear(); return true; } }