108 lines
4.2 KiB
Java
108 lines
4.2 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.weapon;
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import org.bukkit.*;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.FireworkMeta;
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import org.jetbrains.annotations.NotNull;
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import su.nightexpress.excellentenchants.EnchantsPlugin;
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import su.nightexpress.excellentenchants.api.Modifier;
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import su.nightexpress.excellentenchants.api.enchantment.Rarity;
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import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
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import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
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import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
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import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
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import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
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import su.nightexpress.nightcore.config.FileConfig;
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import su.nightexpress.nightcore.util.random.Rnd;
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import su.nightexpress.nightcore.util.wrapper.UniSound;
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import java.io.File;
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import static su.nightexpress.excellentenchants.Placeholders.*;
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public class RocketEnchant extends AbstractEnchantmentData implements ChanceData, CombatEnchant {
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public static final String ID = "rocket";
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private Modifier fireworkPower;
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private ChanceSettingsImpl chanceSettings;
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public RocketEnchant(@NotNull EnchantsPlugin plugin, @NotNull File file) {
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super(plugin, file);
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this.setDescription(ENCHANTMENT_CHANCE + "% chance to launch your enemy into the space.");
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this.setMaxLevel(3);
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this.setRarity(Rarity.RARE);
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}
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@Override
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protected void loadAdditional(@NotNull FileConfig config) {
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this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.multiply(2, 1, 1, 100));
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this.fireworkPower = Modifier.read(config, "Settings.Firework_Power",
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Modifier.multiply(1, 0.25, 1, 3),
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"Firework power. The more power = the higher fly distance.");
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}
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@NotNull
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@Override
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public ChanceSettings getChanceSettings() {
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return chanceSettings;
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}
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public final double getFireworkPower(int level) {
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return this.fireworkPower.getValue(level);
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}
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@Override
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@NotNull
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.WEAPON;
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}
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@NotNull
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@Override
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public EventPriority getAttackPriority() {
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return EventPriority.HIGHEST;
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}
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@Override
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public boolean onAttack(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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if (!this.checkTriggerChance(level)) return false;
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if (victim.isInsideVehicle()) {
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victim.leaveVehicle();
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}
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Firework firework = this.createRocket(victim.getWorld(), victim.getLocation(), level);
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firework.addPassenger(victim);
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UniSound.of(Sound.ENTITY_FIREWORK_ROCKET_LAUNCH).play(victim.getLocation());
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return true;
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}
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@NotNull
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private Firework createRocket(@NotNull World world, @NotNull Location location, int level) {
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Firework firework = (Firework) world.spawnEntity(location, EntityType.FIREWORK);
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FireworkMeta meta = firework.getFireworkMeta();
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FireworkEffect.Type type = Rnd.get(FireworkEffect.Type.values());
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Color color = Color.fromBGR(Rnd.nextInt(255), Rnd.nextInt(255), Rnd.nextInt(255));
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Color fade = Color.fromBGR(Rnd.nextInt(255), Rnd.nextInt(255), Rnd.nextInt(255));
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FireworkEffect effect = FireworkEffect.builder().flicker(Rnd.nextBoolean()).withColor(color).withFade(fade).with(type).trail(Rnd.nextBoolean()).build();
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meta.addEffect(effect);
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meta.setPower((int) this.getFireworkPower(level));
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firework.setFireworkMeta(meta);
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return firework;
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}
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@Override
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public boolean onProtect(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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return false;
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}
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}
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