ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/weapon/RocketEnchant.java

108 lines
4.2 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.weapon;
import org.bukkit.*;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.FireworkMeta;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.EnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.util.random.Rnd;
import su.nightexpress.nightcore.util.wrapper.UniSound;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class RocketEnchant extends AbstractEnchantmentData implements ChanceData, CombatEnchant {
public static final String ID = "rocket";
private Modifier fireworkPower;
private ChanceSettingsImpl chanceSettings;
public RocketEnchant(@NotNull EnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription(ENCHANTMENT_CHANCE + "% chance to launch your enemy into the space.");
this.setMaxLevel(3);
this.setRarity(Rarity.RARE);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.multiply(2, 1, 1, 100));
this.fireworkPower = Modifier.read(config, "Settings.Firework_Power",
Modifier.multiply(1, 0.25, 1, 3),
"Firework power. The more power = the higher fly distance.");
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return chanceSettings;
}
public final double getFireworkPower(int level) {
return this.fireworkPower.getValue(level);
}
@Override
@NotNull
public EnchantmentTarget getCategory() {
return EnchantmentTarget.WEAPON;
}
@NotNull
@Override
public EventPriority getAttackPriority() {
return EventPriority.HIGHEST;
}
@Override
public boolean onAttack(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
if (!this.checkTriggerChance(level)) return false;
if (victim.isInsideVehicle()) {
victim.leaveVehicle();
}
Firework firework = this.createRocket(victim.getWorld(), victim.getLocation(), level);
firework.addPassenger(victim);
UniSound.of(Sound.ENTITY_FIREWORK_ROCKET_LAUNCH).play(victim.getLocation());
return true;
}
@NotNull
private Firework createRocket(@NotNull World world, @NotNull Location location, int level) {
Firework firework = (Firework) world.spawnEntity(location, EntityType.FIREWORK);
FireworkMeta meta = firework.getFireworkMeta();
FireworkEffect.Type type = Rnd.get(FireworkEffect.Type.values());
Color color = Color.fromBGR(Rnd.nextInt(255), Rnd.nextInt(255), Rnd.nextInt(255));
Color fade = Color.fromBGR(Rnd.nextInt(255), Rnd.nextInt(255), Rnd.nextInt(255));
FireworkEffect effect = FireworkEffect.builder().flicker(Rnd.nextBoolean()).withColor(color).withFade(fade).with(type).trail(Rnd.nextBoolean()).build();
meta.addEffect(effect);
meta.setPower((int) this.getFireworkPower(level));
firework.setFireworkMeta(meta);
return firework;
}
@Override
public boolean onProtect(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
return false;
}
}