ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/universal/RestoreEnchant.java

100 lines
3.8 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.universal;
import org.bukkit.Sound;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerItemDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.EnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.GenericEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.excellentenchants.enchantment.util.EnchantUtils;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.manager.SimpeListener;
import su.nightexpress.nightcore.util.NumberUtil;
import su.nightexpress.nightcore.util.wrapper.UniSound;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class RestoreEnchant extends AbstractEnchantmentData implements GenericEnchant, ChanceData, SimpeListener {
public static final String ID = "restore";
private ChanceSettingsImpl chanceSettings;
private Modifier durabilityRestore;
public RestoreEnchant(@NotNull EnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription(ENCHANTMENT_CHANCE + "% chance to save item from breaking back to " + GENERIC_AMOUNT + "%");
this.setMaxLevel(5);
this.setRarity(Rarity.RARE);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(20, 6, 1, 100));
this.durabilityRestore = Modifier.read(config, "Settings.Durability_Restoration",
Modifier.add(25, 5, 1, 100),
"Amount of durability (in percent of item max) to be restored.");
this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getDurabilityRestore(level)));
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return chanceSettings;
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BREAKABLE;
}
public double getDurabilityRestore(int level) {
return this.durabilityRestore.getValue(level);
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onItemDamage(PlayerItemDamageEvent event) {
ItemStack item = event.getItem();
if (!(item.getItemMeta() instanceof Damageable damageable)) return;
int damage = event.getDamage();
int maxDurability = item.getType().getMaxDurability();
if (damageable.getDamage() + damage < maxDurability) return;
int level = EnchantUtils.getLevel(item, this.getEnchantment());
if (level <= 0) return;
if (this.isOutOfCharges(item)) return;
if (!this.checkTriggerChance(level)) return;
event.setCancelled(true);
this.consumeChargesNoUpdate(item, level);
double restorePercent = 100D - this.getDurabilityRestore(level);
int restored = (int) (maxDurability * (restorePercent / 100D));
damageable.setDamage(restored);
item.setItemMeta(damageable);
EnchantUtils.remove(item, this.getEnchantment());
if (this.hasVisualEffects()) {
UniSound.of(Sound.ITEM_TOTEM_USE).play(event.getPlayer());
}
}
}