ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/weapon/TemperEnchant.java

91 lines
3.4 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.weapon;
import org.bukkit.attribute.Attribute;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.EnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.util.EntityUtil;
import su.nightexpress.nightcore.util.NumberUtil;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class TemperEnchant extends AbstractEnchantmentData implements CombatEnchant {
public static final String ID = "temper";
private Modifier damageAmount;
private Modifier damageStep;
public TemperEnchant(@NotNull EnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription("Inflicts " + GENERIC_AMOUNT + "% more damage for each " + GENERIC_RADIUS + "❤ missing.");
this.setMaxLevel(5);
this.setRarity(Rarity.UNCOMMON);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.damageAmount = Modifier.read(config, "Settings.Damage.Amount",
Modifier.add(0, 5, 1, 100),
"Extra damage (in %)");
this.damageStep = Modifier.read(config, "Settings.Damage.Step",
Modifier.add(0.5, 0, 0),
"Damage will be increased for every X entity's health points missing. Where X is this value.",
"By default increases damage by 5% for every 0.5 HP missing."
);
this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getDamageAmount(level)));
this.addPlaceholder(GENERIC_RADIUS, level -> NumberUtil.format(this.getDamageStep(level)));
}
public double getDamageAmount(int level) {
return this.damageAmount.getValue(level);
}
public double getDamageStep(int level) {
return this.damageStep.getValue(level);
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.WEAPON;
}
@Override
public boolean onAttack(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
double health = damager.getHealth();
double maxHealth = EntityUtil.getAttribute(damager, Attribute.GENERIC_MAX_HEALTH);
if (health >= maxHealth) return false;
double missingHealth = maxHealth - health;
double step = this.getDamageStep(level);
if (step == 0 || missingHealth < step) return false;
double steps = Math.floor(missingHealth / step);
if (steps == 0) return false;
double percent = this.getDamageAmount(level) / 100D;
double damagePercent = percent * steps;
event.setDamage(event.getDamage() * damagePercent);
return true;
}
@Override
public boolean onProtect(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
return false;
}
}