91 lines
3.4 KiB
Java
91 lines
3.4 KiB
Java
package su.nightexpress.excellentenchants.enchantment.impl.weapon;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.enchantments.EnchantmentTarget;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import su.nightexpress.excellentenchants.EnchantsPlugin;
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import su.nightexpress.excellentenchants.api.Modifier;
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import su.nightexpress.excellentenchants.api.enchantment.Rarity;
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import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
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import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
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import su.nightexpress.nightcore.config.FileConfig;
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import su.nightexpress.nightcore.util.EntityUtil;
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import su.nightexpress.nightcore.util.NumberUtil;
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import java.io.File;
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import static su.nightexpress.excellentenchants.Placeholders.*;
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public class TemperEnchant extends AbstractEnchantmentData implements CombatEnchant {
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public static final String ID = "temper";
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private Modifier damageAmount;
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private Modifier damageStep;
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public TemperEnchant(@NotNull EnchantsPlugin plugin, @NotNull File file) {
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super(plugin, file);
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this.setDescription("Inflicts " + GENERIC_AMOUNT + "% more damage for each " + GENERIC_RADIUS + "❤ missing.");
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this.setMaxLevel(5);
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this.setRarity(Rarity.UNCOMMON);
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}
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@Override
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protected void loadAdditional(@NotNull FileConfig config) {
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this.damageAmount = Modifier.read(config, "Settings.Damage.Amount",
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Modifier.add(0, 5, 1, 100),
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"Extra damage (in %)");
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this.damageStep = Modifier.read(config, "Settings.Damage.Step",
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Modifier.add(0.5, 0, 0),
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"Damage will be increased for every X entity's health points missing. Where X is this value.",
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"By default increases damage by 5% for every 0.5 HP missing."
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);
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this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getDamageAmount(level)));
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this.addPlaceholder(GENERIC_RADIUS, level -> NumberUtil.format(this.getDamageStep(level)));
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}
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public double getDamageAmount(int level) {
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return this.damageAmount.getValue(level);
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}
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public double getDamageStep(int level) {
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return this.damageStep.getValue(level);
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}
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@NotNull
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@Override
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public EnchantmentTarget getCategory() {
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return EnchantmentTarget.WEAPON;
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}
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@Override
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public boolean onAttack(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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double health = damager.getHealth();
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double maxHealth = EntityUtil.getAttribute(damager, Attribute.GENERIC_MAX_HEALTH);
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if (health >= maxHealth) return false;
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double missingHealth = maxHealth - health;
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double step = this.getDamageStep(level);
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if (step == 0 || missingHealth < step) return false;
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double steps = Math.floor(missingHealth / step);
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if (steps == 0) return false;
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double percent = this.getDamageAmount(level) / 100D;
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double damagePercent = percent * steps;
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event.setDamage(event.getDamage() * damagePercent);
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return true;
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}
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@Override
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public boolean onProtect(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
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return false;
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}
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}
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