ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/armor/ColdSteelEnchant.java

81 lines
3.0 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.armor;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffectType;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.meta.Potioned;
import su.nightexpress.excellentenchants.api.enchantment.type.CombatEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
import su.nightexpress.excellentenchants.enchantment.impl.meta.PotionImplementation;
public class ColdSteelEnchant extends ExcellentEnchant implements Chanced, Potioned, CombatEnchant {
public static final String ID = "cold_steel";
private ChanceImplementation chanceImplementation;
private PotionImplementation potionImplementation;
public ColdSteelEnchant(@NotNull ExcellentEnchants plugin) {
super(plugin, ID);
this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to apply " + Placeholders.ENCHANTMENT_POTION_TYPE + " " + Placeholders.ENCHANTMENT_POTION_LEVEL + " (" + Placeholders.ENCHANTMENT_POTION_DURATION + "s.) on attacker.");
this.getDefaults().setTier(0.3);
this.getDefaults().setLevelMax(3);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this,
"60 + " + Placeholders.ENCHANTMENT_LEVEL + " * 5");
this.potionImplementation = PotionImplementation.create(this, PotionEffectType.SLOW_DIGGING, false,
"4 + " + Placeholders.ENCHANTMENT_LEVEL,
Placeholders.ENCHANTMENT_LEVEL);
}
@NotNull
@Override
public ChanceImplementation getChanceImplementation() {
return chanceImplementation;
}
@NotNull
@Override
public PotionImplementation getPotionImplementation() {
return potionImplementation;
}
@Override
@NotNull
public EnchantmentTarget getCategory() {
return EnchantmentTarget.ARMOR_TORSO;
}
@NotNull
@Override
public EventPriority getProtectPriority() {
return EventPriority.HIGHEST;
}
@Override
public boolean onAttack(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
return false;
}
@Override
public boolean onProtect(@NotNull EntityDamageByEntityEvent event, @NotNull LivingEntity damager, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
if (!this.checkTriggerChance(level)) return false;
return this.addEffect(damager, level);
}
}