ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/bow/SniperEnchant.java

96 lines
3.4 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.bow;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import su.nexmedia.engine.utils.NumberUtil;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
public class SniperEnchant extends ExcellentEnchant implements BowEnchant, Chanced {
public static final String ID = "sniper";
private static final String PLACEHOLDER_PROJECTILE_SPEED = "%enchantment_projectile_speed%";
private ChanceImplementation chanceImplementation;
private EnchantScaler speedModifier;
public SniperEnchant(@NotNull ExcellentEnchants plugin) {
super(plugin, ID);
this.getDefaults().setDescription("Increases projectile speed by " + PLACEHOLDER_PROJECTILE_SPEED + "%");
this.getDefaults().setLevelMax(5);
this.getDefaults().setTier(0.3);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this, "100.0");
this.speedModifier = EnchantScaler.read(this, "Settings.Speed_Modifier",
"1.0 + " + Placeholders.ENCHANTMENT_LEVEL + " / 5.0", "Sets projectile's speed modifier.");
this.addPlaceholder(PLACEHOLDER_PROJECTILE_SPEED, level -> NumberUtil.format(this.getSpeedModifier(level) * 100D));
}
@NotNull
@Override
public Chanced getChanceImplementation() {
return this.chanceImplementation;
}
public double getSpeedModifier(int level) {
return this.speedModifier.getValue(level);
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BOW;
}
@NotNull
@Override
public EventPriority getShootPriority() {
return EventPriority.LOWEST;
}
@Override
public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
if (!this.checkTriggerChance(level)) return false;
double modifier = this.getSpeedModifier(level);
Entity entity = event.getProjectile();
Vector vector = entity.getVelocity();
entity.setVelocity(vector.multiply(modifier));
return true;
}
@Override
public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
return false;
}
@Override
public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
return false;
}
}