ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/fishing/DoubleCatchEnchant.java

67 lines
2.3 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.fishing;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Item;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.type.FishingEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
public class DoubleCatchEnchant extends ExcellentEnchant implements FishingEnchant, Chanced {
public static final String ID = "double_catch";
private ChanceImplementation chanceImplementation;
public DoubleCatchEnchant(@NotNull ExcellentEnchants plugin) {
super(plugin, ID);
this.getDefaults().setDescription("Increases amount of caught item by x2 with " + Placeholders.ENCHANTMENT_CHANCE + "% chance.");
this.getDefaults().setLevelMax(3);
this.getDefaults().setTier(0.5);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this,
"10.0 * " + Placeholders.ENCHANTMENT_LEVEL);
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.FISHING_ROD;
}
@NotNull
@Override
public EventPriority getFishingPriority() {
return EventPriority.HIGHEST;
}
@Override
@NotNull
public ChanceImplementation getChanceImplementation() {
return this.chanceImplementation;
}
@Override
public boolean onFishing(@NotNull PlayerFishEvent event, @NotNull ItemStack item, int level) {
if (event.getState() != PlayerFishEvent.State.CAUGHT_FISH) return false;
if (!(event.getCaught() instanceof Item drop)) return false;
if (!this.checkTriggerChance(level)) return false;
ItemStack stack = drop.getItemStack();
stack.setAmount(Math.min(stack.getMaxStackSize(), stack.getAmount() * 2));
drop.setItemStack(stack);
return true;
}
}