ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/tool/BlastMiningEnchant.java

151 lines
6.0 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.tool;
import org.bukkit.block.Block;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerItemDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nexmedia.engine.api.manager.EventListener;
import su.nexmedia.engine.utils.NumberUtil;
import su.nightexpress.excellentenchants.ExcellentEnchants;
import su.nightexpress.excellentenchants.Placeholders;
import su.nightexpress.excellentenchants.api.enchantment.meta.Chanced;
import su.nightexpress.excellentenchants.api.enchantment.type.BlockBreakEnchant;
import su.nightexpress.excellentenchants.enchantment.config.EnchantScaler;
import su.nightexpress.excellentenchants.enchantment.impl.ExcellentEnchant;
import su.nightexpress.excellentenchants.enchantment.impl.meta.ChanceImplementation;
import su.nightexpress.excellentenchants.api.enchantment.ItemCategory;
import su.nightexpress.excellentenchants.enchantment.util.EnchantUtils;
import su.nightexpress.excellentenchants.hook.impl.NoCheatPlusHook;
import java.util.List;
public class BlastMiningEnchant extends ExcellentEnchant implements Chanced, BlockBreakEnchant, EventListener {
public static final String ID = "blast_mining";
public static final String PLACEHOLDER_EXPLOSION_POWER = "%enchantment_explosion_power%";
private EnchantScaler explosionPower;
private EnchantScaler minBlockStrength;
private ChanceImplementation chanceImplementation;
private int explodeLevel;
public BlastMiningEnchant(@NotNull ExcellentEnchants plugin) {
super(plugin, ID);
this.getDefaults().setDescription(Placeholders.ENCHANTMENT_CHANCE + "% chance to mine blocks by explosion.");
this.getDefaults().setLevelMax(5);
this.getDefaults().setTier(1.0);
this.getDefaults().setConflicts(VeinminerEnchant.ID, TunnelEnchant.ID);
}
@Override
public void loadSettings() {
super.loadSettings();
this.chanceImplementation = ChanceImplementation.create(this,
"20.0 * " + Placeholders.ENCHANTMENT_LEVEL);
this.explosionPower = EnchantScaler.read(this, "Settings.Explosion.Power",
"3.0 + (" + Placeholders.ENCHANTMENT_LEVEL + " - 1.0 * 0.25)",
"Explosion power. The more power = the more blocks (area) to explode.");
this.minBlockStrength = EnchantScaler.read(this, "Settings.Min_Block_Strength",
"1.5 - " + Placeholders.ENCHANTMENT_LEVEL + " / 10",
"Minimal block strength value for the enchantment to have effect.",
"Block strength value is how long it takes to break the block by a hand.",
"For example, a Stone has 3.0 strength.");
this.addPlaceholder(PLACEHOLDER_EXPLOSION_POWER, level -> NumberUtil.format(this.getExplosionPower(level)));
}
@NotNull
@Override
public ChanceImplementation getChanceImplementation() {
return chanceImplementation;
}
public double getExplosionPower(int level) {
return this.explosionPower.getValue(level);
}
public float getMinBlockStrength(int level) {
return (float) minBlockStrength.getValue(level);
}
private boolean isHardEnough(@NotNull Block block, int level) {
float strength = block.getType().getHardness();
return (strength >= this.getMinBlockStrength(level));
}
@Override
@NotNull
public ItemCategory[] getFitItemTypes() {
return new ItemCategory[]{ItemCategory.PICKAXE};
}
@Override
@NotNull
public EnchantmentTarget getCategory() {
return EnchantmentTarget.TOOL;
}
@Override
public boolean onBreak(@NotNull BlockBreakEvent event, @NotNull LivingEntity entity, @NotNull ItemStack item, int level) {
if (!(entity instanceof Player player)) return false;
if (EnchantUtils.isBusy()) return false;
Block block = event.getBlock();
if (!this.isHardEnough(block, level)) return false;
if (!this.checkTriggerChance(level)) return false;
float power = (float) this.getExplosionPower(level);
this.explodeLevel = level;
NoCheatPlusHook.exemptBlocks(player);
boolean exploded = block.getWorld().createExplosion(block.getLocation(), power, false, true, player);
NoCheatPlusHook.unexemptBlocks(player);
this.explodeLevel = -1;
return exploded;
}
// Process explosion event to mine blocks.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlastExplosionEvent(EntityExplodeEvent event) {
if (this.explodeLevel <= 0) return;
if (!(event.getEntity() instanceof Player player)) return;
List<Block> blockList = event.blockList();
blockList.forEach(block -> {
if (block.getLocation().equals(event.getLocation()) || !this.isHardEnough(block, this.explodeLevel)) return;
EnchantUtils.safeBusyBreak(player, block);
});
blockList.clear();
}
// Do not damage around entities by enchantment explosion.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlastExplosionDamage(EntityDamageByEntityEvent e) {
if (e.getCause() != DamageCause.ENTITY_EXPLOSION) return;
if (!(e.getDamager() instanceof Player player)) return;
e.setCancelled(this.explodeLevel > 0);
}
// Do not reduce item durability for 'exploded' blocks.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlastExplosionItemDamage(PlayerItemDamageEvent e) {
e.setCancelled(this.explodeLevel > 0);
}
}