ExcellentEnchants-spigot/Core/src/main/java/su/nightexpress/excellentenchants/enchantment/impl/bow/VampiricArrowsEnchant.java

130 lines
5.0 KiB
Java

package su.nightexpress.excellentenchants.enchantment.impl.bow;
import org.bukkit.Color;
import org.bukkit.Particle;
import org.bukkit.attribute.Attribute;
import org.bukkit.enchantments.EnchantmentTarget;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import su.nightexpress.excellentenchants.EnchantsPlugin;
import su.nightexpress.excellentenchants.api.Modifier;
import su.nightexpress.excellentenchants.api.enchantment.Rarity;
import su.nightexpress.excellentenchants.api.enchantment.data.ArrowData;
import su.nightexpress.excellentenchants.api.enchantment.data.ArrowSettings;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceData;
import su.nightexpress.excellentenchants.api.enchantment.data.ChanceSettings;
import su.nightexpress.excellentenchants.api.enchantment.type.BowEnchant;
import su.nightexpress.excellentenchants.enchantment.data.AbstractEnchantmentData;
import su.nightexpress.excellentenchants.enchantment.data.ArrowSettingsImpl;
import su.nightexpress.excellentenchants.enchantment.data.ChanceSettingsImpl;
import su.nightexpress.nightcore.config.FileConfig;
import su.nightexpress.nightcore.util.EntityUtil;
import su.nightexpress.nightcore.util.NumberUtil;
import su.nightexpress.nightcore.util.wrapper.UniParticle;
import java.io.File;
import static su.nightexpress.excellentenchants.Placeholders.*;
public class VampiricArrowsEnchant extends AbstractEnchantmentData implements BowEnchant, ArrowData, ChanceData {
public static final String ID = "vampiric_arrows";
private ArrowSettingsImpl arrowSettings;
private ChanceSettingsImpl chanceSettings;
private Modifier healAmount;
public VampiricArrowsEnchant(@NotNull EnchantsPlugin plugin, @NotNull File file) {
super(plugin, file);
this.setDescription(ENCHANTMENT_CHANCE + "% chance to restore " + GENERIC_AMOUNT + "❤ on arrow hit.");
this.setMaxLevel(3);
this.setRarity(Rarity.RARE);
this.setConflicts(EnderBowEnchant.ID, GhastEnchant.ID, BomberEnchant.ID);
}
@Override
protected void loadAdditional(@NotNull FileConfig config) {
this.arrowSettings = ArrowSettingsImpl.create(config, UniParticle.redstone(Color.RED, 1f));
this.chanceSettings = ChanceSettingsImpl.create(config, Modifier.add(8, 4, 1, 100));
this.healAmount = Modifier.read(config, "Settings.Heal_Amount",
Modifier.add(0, 1, 1, 10),
"Amount of health to be restored on hit."
);
this.addPlaceholder(GENERIC_AMOUNT, level -> NumberUtil.format(this.getHealAmount(level)));
}
@NotNull
@Override
public EnchantmentTarget getCategory() {
return EnchantmentTarget.BOW;
}
@NotNull
@Override
public ArrowSettings getArrowSettings() {
return this.arrowSettings;
}
@NotNull
@Override
public ChanceSettings getChanceSettings() {
return this.chanceSettings;
}
public double getHealAmount(int level) {
return this.healAmount.getValue(level);
}
@NotNull
@Override
public EventPriority getDamagePriority() {
return EventPriority.HIGHEST;
}
@Override
public boolean onShoot(@NotNull EntityShootBowEvent event, @NotNull LivingEntity shooter, @NotNull ItemStack bow, int level) {
if (!(event.getProjectile() instanceof Arrow)) return false;
return this.checkTriggerChance(level);
}
@Override
public boolean onHit(@NotNull ProjectileHitEvent event, LivingEntity user, @NotNull Projectile projectile, @NotNull ItemStack bow, int level) {
return false;
}
@Override
public boolean onDamage(@NotNull EntityDamageByEntityEvent event, @NotNull Projectile projectile, @NotNull LivingEntity shooter, @NotNull LivingEntity victim, @NotNull ItemStack weapon, int level) {
if (shooter.isDead() || shooter.getHealth() <= 0D) return false;
double healAmount = this.getHealAmount(level);
if (healAmount <= 0D) return false;
double health = shooter.getHealth();
double maxHealth = EntityUtil.getAttribute(shooter, Attribute.GENERIC_MAX_HEALTH);
if (health >= maxHealth) return false;
EntityRegainHealthEvent healthEvent = new EntityRegainHealthEvent(shooter, healAmount, EntityRegainHealthEvent.RegainReason.CUSTOM);
plugin.getPluginManager().callEvent(healthEvent);
if (healthEvent.isCancelled()) return false;
shooter.setHealth(Math.min(maxHealth, health + healAmount));
if (this.hasVisualEffects()) {
UniParticle.of(Particle.HEART).play(shooter.getEyeLocation(), 0.25f, 0.15f, 5);
}
return false;
}
}