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Fix 1.8.8 BlockData
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parent
cc6b36660a
commit
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@ -6,8 +6,6 @@ import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.data.Ageable;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockGrowEvent;
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@ -92,11 +90,18 @@ public class Grow implements Listener {
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return;
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if (NMSUtil.getVersionNumber() > 12) {
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BlockData data = block.getBlockData();
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if (data instanceof Ageable) {
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Ageable ageable = (Ageable) data;
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ageable.setAge(ageable.getAge() + 1);
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block.setBlockData(ageable);
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try {
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Object blockData = block.getClass().getMethod("getBlockData").invoke(block);
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if (blockData instanceof org.bukkit.block.data.Ageable) {
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org.bukkit.block.data.Ageable ageable = (org.bukkit.block.data.Ageable) blockData;
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ageable.setAge(ageable.getAge() + 1);
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block.getClass()
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.getMethod("setBlockData", Class.forName("org.bukkit.block.data.BlockData"))
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.invoke(block, ageable);
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}
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} catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException
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| NoSuchMethodException | SecurityException | ClassNotFoundException e) {
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e.printStackTrace();
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}
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} else {
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Material type = block.getType();
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140
src/main/resources/challenges.yml
Normal file
140
src/main/resources/challenges.yml
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@ -0,0 +1,140 @@
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#
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# _______ __ _______ ___ _______ ________ ________ __ ___ ___ ___ _______ ___ ______ ______ __ ___
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# /" "| /""\ | _ "\ |" | /" "||" "\ /" )|/"| / ")|" \/" || _ "\ |" | / " \ /" _ "\ |/"| / ")
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# (: ______)/ \ (. |_) :)|| | (: ______)(. ___ :) (: \___/ (: |/ / \ \ / (. |_) :)|| | // ____ \(: ( \___)(: |/ /
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# \/ | /' /\ \ |: \/ |: | \/ | |: \ ) || \___ \ | __/ \\ \/ |: \/ |: | / / ) :)\/ \ | __/
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# // ___)// __' \ (| _ \\ \ |___ // ___)_ (| (___\ || __/ \\ (// _ \ / / (| _ \\ \ |___(: (____/ // // \ _ (// _ \
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# (: ( / / \\ \ |: |_) :)( \_|: \(: "||: :) /" \ :) |: | \ \ / / |: |_) :)( \_|: \\ / (: _) \ |: | \ \
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# \__/ (___/ \___)(_______/ \_______)\_______)(________/ (_______/ (__| \__)|___/ (_______/ \_______)\"_____/ \_______)(__| \__)
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#
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# Challenges reward players and keep their play retention.
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challenges:
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# Categories allow you to be able to sort challenges.
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# Users can sort in the challenges menu to pick challlenge categories they may be interested in.
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# You can add more categories if you want.
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categories:
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- "FARMING"
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- "CRAFTING"
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- "MINING"
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- "LEVELING"
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# Difficulties define how hard a challenge is.
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# Users can sort through challenges via difficulty.
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# And it's displayed on each item if the challenge defines a difficulty.
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difficulty:
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1: "NOVICE"
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2: "HARD"
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3: "ADVANCED"
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# Used globally to tell the player if they have started the challenge.
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started-lore-addition: "&6You have started progress on this challenge."
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# If the items in the challenge menu should glow when they have been started.
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# Glow is the enchanted effect that hides the enchantment.
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glowing-when-started: true
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# The name of this challenge.
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tree-grower:
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# The display on items etc.
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title: "&2&lTree Grower"
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# The material representing the challenge in the challenge menu.
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material: "OAK_SAPLING"
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# Material meta is Bukkit's ItemMeta, The string will be used as a ItemMeta object, anything that the Material has as in ItemMeta will be accepted.
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# Example: A skull for material and a player's name in the meta string, will set the skull to the player's skull.
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#material-meta: "MHF_ArrowLeft"
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# When this require is complete this is what the item will be displayed:
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complete:
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title: "&2&lTree Grower"
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material: "OAK_SAPLING"
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glowing: false
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#material-meta: "MHF_ArrowLeft"
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lore:
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- "&aYou have completed this challenge"
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# Define how many levels their are.
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# Each level will be required before the other one.
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levels:
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# The number spot of this level. lower numbers become lower levels and will be required first.
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1:
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difficulty: "NOVICE"
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category: "FARMING"
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# The description of the challenge at this level.
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# Placeholders:
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# %number% - the amount required.
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# %progress% - how many they have done.
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# %left% - how much is left.
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description:
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- "&7Grow %number% trees to unlock."
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- "&e&l%left%&e more trees required."
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- ""
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- "&6Rewards: All sapplings."
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# Conditions are what tell Skyblock when to award/count the challenge.
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conditions:
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# Require an action to be completed X amount of times. X being the required number.
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action:
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# ACTIONS ARE PREDEFINED, COMING SOON A LIST OF THEM, TODO LIMEGLASS, UPDATE AND REMOVE THIS COMMENT WHEN FINISHED.
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type: "grow-tree"
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# How many values are required.
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# AKA how many times do they have to grow a tree.
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required: 5
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# You can have multiple conditions;
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# An example of an item requirement.
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#item:
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# material: "ACACIA_SAPLING"
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# required: 5
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# Example of a permission requirement.
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#permission: "skyblock.treegrower.challenge.1"
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# Blocks condition will scan the nearby blocks in a 10 block radius.
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#blocks:
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# material: "STONE"
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# required: 5
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# Entities condition will scan the nearby entities in a 10 block radius.
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#entities:
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# entity: "PIG"
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# required: 5
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# Level means the island level must meet this requirement to comeplete the challenge.
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#level:
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# required: 10
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# Statistics is something I might add, it would be used with the actions since I have to add actions anyways, This area is not 100% confirmed. - Lime
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# statistics:
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# statistic: "something"
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# required: 69
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# How the player should be rewarded when completing this level.
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# Reward types include
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rewards:
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# Add X amount of economy to one of the supported economy hook plugins.
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#economy:
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# amount: 500
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# Example of command execution.
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#command:
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# command: "/example %player%"
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# #If this should be ran as a console command or player command.
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# console-command: true
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# as-op: false
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# Reward experience.
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#experience:
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# amount: 10
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# Give them an item for completing.
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give-item:
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# If you want to set a title for the reward item.
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#title: ""
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# How many of this item to give.
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amount: 1
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# The name of the material, for 1.13+ you can find a Material list here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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material: "OAK_SAPLING"
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#material-meta: "LimeGlass"
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# If you want to add lores to the item.
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#lore:
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# - "&7line1"
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# - "&a&lline2"
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give-item:
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amount: 1
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material: "ACACIA_SAPLING"
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give-item:
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amount: 1
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material: "BAMBOO_SAPLING"
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give-item:
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amount: 1
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material: "BIRCH_SAPLING"
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give-item:
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amount: 1
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material: "DARK_OAK_SAPLING"
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give-item:
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amount: 1
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material: "DARK_OAK_SAPLING"
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