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Merge branch 'StoneGenerators' into 'master'
Fixed stone generators not working See merge request Songoda/SkyBlock!6
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commit
289c8adbe8
@ -5,8 +5,12 @@ import me.goodandevil.skyblock.config.FileManager.Config;
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import me.goodandevil.skyblock.generator.Generator;
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import me.goodandevil.skyblock.generator.GeneratorLocation;
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import me.goodandevil.skyblock.generator.GeneratorManager;
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import me.goodandevil.skyblock.island.*;
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import me.goodandevil.skyblock.playerdata.PlayerData;
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import me.goodandevil.skyblock.island.Island;
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import me.goodandevil.skyblock.island.IslandEnvironment;
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import me.goodandevil.skyblock.island.IslandLevel;
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import me.goodandevil.skyblock.island.IslandManager;
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import me.goodandevil.skyblock.island.IslandRole;
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import me.goodandevil.skyblock.island.IslandWorld;
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import me.goodandevil.skyblock.playerdata.PlayerDataManager;
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import me.goodandevil.skyblock.stackable.Stackable;
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import me.goodandevil.skyblock.stackable.StackableManager;
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@ -17,7 +21,6 @@ import me.goodandevil.skyblock.utils.version.Sounds;
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import me.goodandevil.skyblock.utils.world.LocationUtil;
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import me.goodandevil.skyblock.world.WorldManager;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.configuration.file.FileConfiguration;
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@ -146,8 +149,6 @@ public class Block implements Listener {
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IslandManager islandManager = skyblock.getIslandManager();
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WorldManager worldManager = skyblock.getWorldManager();
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StackableManager stackableManager = skyblock.getStackableManager();
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if (!worldManager.isIslandWorld(block.getWorld())) return;
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IslandWorld world = worldManager.getIslandWorld(block.getWorld());
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@ -344,9 +345,12 @@ public class Block implements Listener {
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Material material = event.getBlock().getType();
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if (material != Material.WATER && material != Material.LAVA) return;
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if (material != Material.WATER && material != Material.LAVA)
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return;
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if (event.getNewState().getType() != Material.COBBLESTONE) return;
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Material type = event.getNewState().getType();
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if (type != Material.COBBLESTONE && type != Material.STONE)
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return;
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if (generatorManager != null && generatorManager.getGenerators().size() > 0) {
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Island island = islandManager.getIslandAtLocation(event.getBlock().getLocation());
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