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Made it so all blocks in an island delete when the island is deleted.
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@ -10,6 +10,7 @@ import com.songoda.skyblock.cooldown.CooldownManager;
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import com.songoda.skyblock.cooldown.CooldownType;
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import com.songoda.skyblock.invite.Invite;
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import com.songoda.skyblock.invite.InviteManager;
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import com.songoda.skyblock.levelling.LevelChunkSnapshotWrapper;
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import com.songoda.skyblock.message.MessageManager;
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import com.songoda.skyblock.playerdata.PlayerData;
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import com.songoda.skyblock.playerdata.PlayerDataManager;
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@ -383,6 +384,26 @@ public class IslandManager {
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PlayerDataManager playerDataManager = skyblock.getPlayerDataManager();
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CooldownManager cooldownManager = skyblock.getCooldownManager();
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FileManager fileManager = skyblock.getFileManager();
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WorldManager worldManager = skyblock.getWorldManager();
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// Delete island from world.
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Bukkit.getScheduler().runTask(skyblock, () -> {
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for (IslandWorld worldList : IslandWorld.getIslandWorlds()) {
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org.bukkit.World world = worldManager.getWorld(worldList);
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Location location = island.getLocation(worldList, IslandEnvironment.Island);
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if (location == null) continue;
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int size = island.getSize();
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int xx = location.getBlockX() - size / 2;
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int zz = location.getBlockZ() - size / 2;
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for (int x = xx; x < xx + size; x++) {
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for (int z = zz; z < zz + size; z++) {
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for (int y = 0; y < world.getMaxHeight(); y++) {
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new Location(world, x, y, z).getBlock().setType(Material.AIR);
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}
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}
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}
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}
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});
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skyblock.getVisitManager().deleteIsland(island.getOwnerUUID());
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skyblock.getBanManager().deleteIsland(island.getOwnerUUID());
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