Fix leaf decay issues and spawn chest missing certain items

This commit is contained in:
Esophose 2019-02-23 15:14:28 -07:00
parent 9662211e0c
commit 2c5289570c
2 changed files with 15 additions and 1 deletions

View File

@ -8,8 +8,10 @@ import java.io.DataOutputStream;
import java.lang.reflect.Constructor;
import java.math.BigInteger;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import me.goodandevil.skyblock.utils.version.Materials;
import me.goodandevil.skyblock.utils.version.NMSUtil;
public final class ItemStackUtil {
@ -38,10 +40,22 @@ public final class ItemStackUtil {
itemStack = (ItemStack) NMSUtil.getCraftClass("inventory.CraftItemStack")
.getMethod("asBukkitCopy", NMSItemStackClass).invoke(null, craftItemStack);
// TODO: This method of serialization has some issues. Not all the names are the same between versions
// Make an exception for reeds/melon, they NEED to load in the island chest
// This code is here SPECIFICALLY to get the default.structure to load properly in all versions
// Other structures people make NEED to be saved from the version that they will be using so everything loads properly
if (itemStack.getType() == Material.AIR) {
if (NBTTagCompound.toString().equals("{id:\"minecraft:sugar_cane\",Count:1b}")) {
itemStack = new ItemStack(Materials.SUGAR_CANE.parseMaterial(), 1);
} else if (NBTTagCompound.toString().equals("{id:\"minecraft:melon_slice\",Count:1b}")) {
itemStack = new ItemStack(Materials.MELON_SLICE.parseMaterial(), 1);
}
}
} catch (Exception e) {
e.printStackTrace();
}
return itemStack;
}