Lets make them English :D

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Brianna 2020-03-26 16:04:56 -04:00
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#
# _______ __ _______ ___ _______ ________ ________ __ ___ ___ ___ _______ ___ ______ ______ __ ___
# /" "| /""\ | _ "\ |" | /" "||" "\ /" )|/"| / ")|" \/" || _ "\ |" | / " \ /" _ "\ |/"| / ")
# (: ______)/ \ (. |_) :)|| | (: ______)(. ___ :) (: \___/ (: |/ / \ \ / (. |_) :)|| | // ____ \(: ( \___)(: |/ /
# \/ | /' /\ \ |: \/ |: | \/ | |: \ ) || \___ \ | __/ \\ \/ |: \/ |: | / / ) :)\/ \ | __/
# // ___)// __' \ (| _ \\ \ |___ // ___)_ (| (___\ || __/ \\ (// _ \ / / (| _ \\ \ |___(: (____/ // // \ _ (// _ \
# (: ( / / \\ \ |: |_) :)( \_|: \(: "||: :) /" \ :) |: | \ \ / / |: |_) :)( \_|: \\ / (: _) \ |: | \ \
# \__/ (___/ \___)(_______/ \_______)\_______)(________/ (_______/ (__| \__)|___/ (_______/ \_______)\"_____/ \_______)(__| \__)
#
# Challenges reward players and keep their play retention.
challenges:
# Categories allow you to be able to sort challenges.
# Users can sort in the challenges menu to pick challlenge categories they may be interested in.
# You can add more categories if you want.
categories:
- "FARMING"
- "CRAFTING"
- "MINING"
- "LEVELING"
# Difficulties define how hard a challenge is.
# Users can sort through challenges via difficulty.
# And it's displayed on each item if the challenge defines a difficulty.
difficulty:
1: "NOVICE"
2: "HARD"
3: "ADVANCED"
# Used globally to tell the player if they have started the challenge.
started-lore-addition: "&6You have started progress on this challenge."
# If the items in the challenge menu should glow when they have been started.
# Glow is the enchanted effect that hides the enchantment.
glowing-when-started: true
# The name of this challenge.
tree-grower:
# The display on items etc.
title: "&2&lTree Grower"
# The material representing the challenge in the challenge menu.
material: "OAK_SAPLING"
# Material meta is Bukkit's ItemMeta, The string will be used as a ItemMeta object, anything that the Material has as in ItemMeta will be accepted.
# Example: A skull for material and a player's name in the meta string, will set the skull to the player's skull.
#material-meta: "MHF_ArrowLeft"
# When this require is complete this is what the item will be displayed:
complete:
title: "&2&lTree Grower"
material: "OAK_SAPLING"
glowing: false
#material-meta: "MHF_ArrowLeft"
lore:
- "&aYou have completed this challenge"
# Define how many levels their are.
# Each level will be required before the other one.
levels:
# The number spot of this level. lower numbers become lower levels and will be required first.
1:
difficulty: "NOVICE"
category: "FARMING"
# The description of the challenge at this level.
# Placeholders:
# %number% - the amount required.
# %progress% - how many they have done.
# %left% - how much is left.
description:
- "&7Grow %number% trees to unlock."
- "&e&l%left%&e more trees required."
- ""
- "&6Rewards: All sapplings."
# Conditions are what tell Skyblock when to award/count the challenge.
conditions:
# Require an action to be completed X amount of times. X being the required number.
action:
# ACTIONS ARE PREDEFINED, COMING SOON A LIST OF THEM, TODO LIMEGLASS, UPDATE AND REMOVE THIS COMMENT WHEN FINISHED.
type: "grow-tree"
# How many values are required.
# AKA how many times do they have to grow a tree.
required: 5
# You can have multiple conditions;
# An example of an item requirement.
#item:
# material: "ACACIA_SAPLING"
# required: 5
# Example of a permission requirement.
#permission: "skyblock.treegrower.challenge.1"
# Blocks condition will scan the nearby blocks in a 10 block radius.
#blocks:
# material: "STONE"
# required: 5
# Entities condition will scan the nearby entities in a 10 block radius.
#entities:
# entity: "PIG"
# required: 5
# Level means the island level must meet this requirement to comeplete the challenge.
#level:
# required: 10
# Statistics is something I might add, it would be used with the actions since I have to add actions anyways, This area is not 100% confirmed. - Lime
# statistics:
# statistic: "something"
# required: 69
# How the player should be rewarded when completing this level.
# Reward types include
rewards:
# Add X amount of economy to one of the supported economy hook plugins.
#economy:
# amount: 500
# Example of command execution.
#command:
# command: "/example %player%"
# #If this should be ran as a console command or player command.
# console-command: true
# as-op: false
# Reward experience.
#experience:
# amount: 10
# Give them an item for completing.
give-item:
# If you want to set a title for the reward item.
#title: ""
# How many of this item to give.
amount: 1
# The name of the material, for 1.13+ you can find a Material list here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
material: "OAK_SAPLING"
#material-meta: "LimeGlass"
# If you want to add lores to the item.
#lore:
# - "&7line1"
# - "&a&lline2"
give-item:
amount: 1
material: "ACACIA_SAPLING"
give-item:
amount: 1
material: "BAMBOO_SAPLING"
give-item:
amount: 1
material: "BIRCH_SAPLING"
give-item:
amount: 1
material: "DARK_OAK_SAPLING"
give-item:
amount: 1
material: "DARK_OAK_SAPLING"