mirror of
https://github.com/songoda/FabledSkyBlock.git
synced 2024-11-07 03:00:29 +01:00
Lets make them English :D
This commit is contained in:
parent
52b2cfa16a
commit
2e2843422a
File diff suppressed because it is too large
Load Diff
@ -1,140 +0,0 @@
|
||||
#
|
||||
# _______ __ _______ ___ _______ ________ ________ __ ___ ___ ___ _______ ___ ______ ______ __ ___
|
||||
# /" "| /""\ | _ "\ |" | /" "||" "\ /" )|/"| / ")|" \/" || _ "\ |" | / " \ /" _ "\ |/"| / ")
|
||||
# (: ______)/ \ (. |_) :)|| | (: ______)(. ___ :) (: \___/ (: |/ / \ \ / (. |_) :)|| | // ____ \(: ( \___)(: |/ /
|
||||
# \/ | /' /\ \ |: \/ |: | \/ | |: \ ) || \___ \ | __/ \\ \/ |: \/ |: | / / ) :)\/ \ | __/
|
||||
# // ___)// __' \ (| _ \\ \ |___ // ___)_ (| (___\ || __/ \\ (// _ \ / / (| _ \\ \ |___(: (____/ // // \ _ (// _ \
|
||||
# (: ( / / \\ \ |: |_) :)( \_|: \(: "||: :) /" \ :) |: | \ \ / / |: |_) :)( \_|: \\ / (: _) \ |: | \ \
|
||||
# \__/ (___/ \___)(_______/ \_______)\_______)(________/ (_______/ (__| \__)|___/ (_______/ \_______)\"_____/ \_______)(__| \__)
|
||||
#
|
||||
# Challenges reward players and keep their play retention.
|
||||
challenges:
|
||||
# Categories allow you to be able to sort challenges.
|
||||
# Users can sort in the challenges menu to pick challlenge categories they may be interested in.
|
||||
# You can add more categories if you want.
|
||||
categories:
|
||||
- "FARMING"
|
||||
- "CRAFTING"
|
||||
- "MINING"
|
||||
- "LEVELING"
|
||||
# Difficulties define how hard a challenge is.
|
||||
# Users can sort through challenges via difficulty.
|
||||
# And it's displayed on each item if the challenge defines a difficulty.
|
||||
difficulty:
|
||||
1: "NOVICE"
|
||||
2: "HARD"
|
||||
3: "ADVANCED"
|
||||
# Used globally to tell the player if they have started the challenge.
|
||||
started-lore-addition: "&6You have started progress on this challenge."
|
||||
# If the items in the challenge menu should glow when they have been started.
|
||||
# Glow is the enchanted effect that hides the enchantment.
|
||||
glowing-when-started: true
|
||||
# The name of this challenge.
|
||||
tree-grower:
|
||||
# The display on items etc.
|
||||
title: "&2&lTree Grower"
|
||||
# The material representing the challenge in the challenge menu.
|
||||
material: "OAK_SAPLING"
|
||||
# Material meta is Bukkit's ItemMeta, The string will be used as a ItemMeta object, anything that the Material has as in ItemMeta will be accepted.
|
||||
# Example: A skull for material and a player's name in the meta string, will set the skull to the player's skull.
|
||||
#material-meta: "MHF_ArrowLeft"
|
||||
# When this require is complete this is what the item will be displayed:
|
||||
complete:
|
||||
title: "&2&lTree Grower"
|
||||
material: "OAK_SAPLING"
|
||||
glowing: false
|
||||
#material-meta: "MHF_ArrowLeft"
|
||||
lore:
|
||||
- "&aYou have completed this challenge"
|
||||
# Define how many levels their are.
|
||||
# Each level will be required before the other one.
|
||||
levels:
|
||||
# The number spot of this level. lower numbers become lower levels and will be required first.
|
||||
1:
|
||||
difficulty: "NOVICE"
|
||||
category: "FARMING"
|
||||
# The description of the challenge at this level.
|
||||
# Placeholders:
|
||||
# %number% - the amount required.
|
||||
# %progress% - how many they have done.
|
||||
# %left% - how much is left.
|
||||
description:
|
||||
- "&7Grow %number% trees to unlock."
|
||||
- "&e&l%left%&e more trees required."
|
||||
- ""
|
||||
- "&6Rewards: All sapplings."
|
||||
# Conditions are what tell Skyblock when to award/count the challenge.
|
||||
conditions:
|
||||
# Require an action to be completed X amount of times. X being the required number.
|
||||
action:
|
||||
# ACTIONS ARE PREDEFINED, COMING SOON A LIST OF THEM, TODO LIMEGLASS, UPDATE AND REMOVE THIS COMMENT WHEN FINISHED.
|
||||
type: "grow-tree"
|
||||
# How many values are required.
|
||||
# AKA how many times do they have to grow a tree.
|
||||
required: 5
|
||||
# You can have multiple conditions;
|
||||
# An example of an item requirement.
|
||||
#item:
|
||||
# material: "ACACIA_SAPLING"
|
||||
# required: 5
|
||||
# Example of a permission requirement.
|
||||
#permission: "skyblock.treegrower.challenge.1"
|
||||
# Blocks condition will scan the nearby blocks in a 10 block radius.
|
||||
#blocks:
|
||||
# material: "STONE"
|
||||
# required: 5
|
||||
# Entities condition will scan the nearby entities in a 10 block radius.
|
||||
#entities:
|
||||
# entity: "PIG"
|
||||
# required: 5
|
||||
# Level means the island level must meet this requirement to comeplete the challenge.
|
||||
#level:
|
||||
# required: 10
|
||||
# Statistics is something I might add, it would be used with the actions since I have to add actions anyways, This area is not 100% confirmed. - Lime
|
||||
# statistics:
|
||||
# statistic: "something"
|
||||
# required: 69
|
||||
|
||||
# How the player should be rewarded when completing this level.
|
||||
# Reward types include
|
||||
rewards:
|
||||
# Add X amount of economy to one of the supported economy hook plugins.
|
||||
#economy:
|
||||
# amount: 500
|
||||
# Example of command execution.
|
||||
#command:
|
||||
# command: "/example %player%"
|
||||
# #If this should be ran as a console command or player command.
|
||||
# console-command: true
|
||||
# as-op: false
|
||||
# Reward experience.
|
||||
#experience:
|
||||
# amount: 10
|
||||
# Give them an item for completing.
|
||||
give-item:
|
||||
# If you want to set a title for the reward item.
|
||||
#title: ""
|
||||
# How many of this item to give.
|
||||
amount: 1
|
||||
# The name of the material, for 1.13+ you can find a Material list here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
|
||||
material: "OAK_SAPLING"
|
||||
#material-meta: "LimeGlass"
|
||||
# If you want to add lores to the item.
|
||||
#lore:
|
||||
# - "&7line1"
|
||||
# - "&a&lline2"
|
||||
give-item:
|
||||
amount: 1
|
||||
material: "ACACIA_SAPLING"
|
||||
give-item:
|
||||
amount: 1
|
||||
material: "BAMBOO_SAPLING"
|
||||
give-item:
|
||||
amount: 1
|
||||
material: "BIRCH_SAPLING"
|
||||
give-item:
|
||||
amount: 1
|
||||
material: "DARK_OAK_SAPLING"
|
||||
give-item:
|
||||
amount: 1
|
||||
material: "DARK_OAK_SAPLING"
|
Loading…
Reference in New Issue
Block a user