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Added setting Island.Levelling.ScanAutomatically
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@ -258,7 +258,9 @@ public class IslandManager {
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.setBiome(island, biome), 20L);
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// Recalculate island level after 5 seconds
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Bukkit.getServer().getScheduler().runTaskLater(skyblock, () -> skyblock.getLevellingManager().calculatePoints(null, island), 100L);
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if (fileManager.getConfig(new File(this.skyblock.getDataFolder(), "language.yml")).getFileConfiguration().getBoolean("Island.Levelling.ScanAutomatically")) {
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Bukkit.getServer().getScheduler().runTaskLater(skyblock, () -> skyblock.getLevellingManager().calculatePoints(null, island), 100L);
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}
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return true;
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}
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@ -811,7 +813,9 @@ public class IslandManager {
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pasteStructure(island, islandWorld);
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// Recalculate island level after 5 seconds
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Bukkit.getServer().getScheduler().runTaskLater(skyblock, () -> skyblock.getLevellingManager().calculatePoints(null, island), 100L);
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if (fileManager.getConfig(new File(this.skyblock.getDataFolder(), "language.yml")).getFileConfiguration().getBoolean("Island.Levelling.ScanAutomatically")) {
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Bukkit.getServer().getScheduler().runTaskLater(skyblock, () -> skyblock.getLevellingManager().calculatePoints(null, island), 100L);
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}
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}
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/**
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@ -174,6 +174,8 @@ Island:
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# time cycle or be fixed.
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Cycle: false
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Levelling:
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# Run a scan automatically when pasting an island structure
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ScanAutomatically: true
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# Include Points: 0 in the '/is level' GUI
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IncludeEmptyPointsInList: true
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# Island Level Points divided by value
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