⚠️ Add head of piston to spawn protection

This commit is contained in:
Clément P. (Cleymax) 2019-12-23 18:14:38 +01:00 committed by Brianna
parent 0a69a8be7c
commit 69b5134f3d

View File

@ -63,7 +63,11 @@ public class SetSpawnCommand extends SubCommand {
|| location.clone().subtract(0.0D, 1.0D, 0.0D).getBlock()
.getType() == Materials.LEGACY_PISTON_MOVING_PIECE.getPostMaterial()
|| location.clone().subtract(0.0D, 1.0D, 0.0D).getBlock()
.getType() == Material.ICE) {
.getType() == Material.ICE
|| location.clone().subtract(0.0D, 1.0D, 0.0D).getBlock()
.getType() == Material.LEGACY_PISTON_EXTENSION
|| location.clone().subtract(0.0D, 1.0D, 0.0D).getBlock()
.getType() == Material.PISTON_HEAD) {
messageManager.sendMessage(player,
configLoad.getString("Command.Island.SetSpawn.Protection.Block.Message"));
soundManager.playSound(player, Sounds.ANVIL_LAND.bukkitSound(), 1.0F, 1.0F);