Added explanations to the new challenges types

This commit is contained in:
Fabrizio La Rosa 2020-06-26 19:56:16 +02:00
parent 6730c53fa1
commit 9c2a7161e6

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@ -324,15 +324,15 @@ challenges:
# LEVEL:<level> ==> the player's island needs to be at least <level> level
# NEAR:<EntityType> <amount> ==> <amount> of <EntityType> must be next to the player
# POTION:<PotionType> <data> <amount>
# BANK:<amount>
# ECO:<amount>
# BANK:<amount> requires amount from the island's bank
# ECO:<amount> requires amount from the player's balance
# data must be: 0 = normal potion, 1 = extended, 2 = ++, 3 = splash, 4 = splash extended, 5 = splash ++, 6 = lingering, 7 = lingering extended, 8 = lingering ++
require:
- 'ITEM:cobblestone 128'
# The reward
# ITEM:<item> <count> means the player will have <count> <item> when the challenge is done
# CMD:<cmd> means a command will be executed by the console when the challenge is done
# BANK:<amount>
# BANK:<amount> gives amount to the island's bank
reward:
- 'CMD:eco give {player} 100'
- 'ITEM:iron_ingot 20'