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Added explanations to the new challenges types
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@ -324,15 +324,15 @@ challenges:
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# LEVEL:<level> ==> the player's island needs to be at least <level> level
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# LEVEL:<level> ==> the player's island needs to be at least <level> level
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# NEAR:<EntityType> <amount> ==> <amount> of <EntityType> must be next to the player
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# NEAR:<EntityType> <amount> ==> <amount> of <EntityType> must be next to the player
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# POTION:<PotionType> <data> <amount>
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# POTION:<PotionType> <data> <amount>
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# BANK:<amount>
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# BANK:<amount> requires amount from the island's bank
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# ECO:<amount>
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# ECO:<amount> requires amount from the player's balance
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# data must be: 0 = normal potion, 1 = extended, 2 = ++, 3 = splash, 4 = splash extended, 5 = splash ++, 6 = lingering, 7 = lingering extended, 8 = lingering ++
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# data must be: 0 = normal potion, 1 = extended, 2 = ++, 3 = splash, 4 = splash extended, 5 = splash ++, 6 = lingering, 7 = lingering extended, 8 = lingering ++
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require:
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require:
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- 'ITEM:cobblestone 128'
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- 'ITEM:cobblestone 128'
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# The reward
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# The reward
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# ITEM:<item> <count> means the player will have <count> <item> when the challenge is done
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# ITEM:<item> <count> means the player will have <count> <item> when the challenge is done
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# CMD:<cmd> means a command will be executed by the console when the challenge is done
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# CMD:<cmd> means a command will be executed by the console when the challenge is done
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# BANK:<amount>
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# BANK:<amount> gives amount to the island's bank
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reward:
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reward:
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- 'CMD:eco give {player} 100'
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- 'CMD:eco give {player} 100'
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- 'ITEM:iron_ingot 20'
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- 'ITEM:iron_ingot 20'
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