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Use CompatibleSound.
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@ -100,7 +100,7 @@ public class ChallengeInventory implements InventoryProvider {
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// Update
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inv.updateItem(ic.getCol(), ic.getRow(), is2);
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} else
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p.playSound(p.getLocation(), Sound.BLOCK_GLASS_BREAK, 1, 1);
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p.playSound(p.getLocation(), CompatibleSound.BLOCK_GLASS_BREAK.getSound(), 1, 1);
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};
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inv.set(ic.getCol(), ic.getRow(), ClickableItem.of(is, consumer));
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}
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