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https://github.com/songoda/FabledSkyBlock.git
synced 2024-11-23 18:55:30 +01:00
Improved location safety check
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parent
336d5bf067
commit
cb2570b1ad
@ -1035,9 +1035,9 @@ public class IslandManager {
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FileConfiguration configLoad = languageConfig.getFileConfiguration();
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if (island.hasRole(IslandRole.Member, player.getUniqueId()) || island.hasRole(IslandRole.Operator, player.getUniqueId()) || island.hasRole(IslandRole.Owner, player.getUniqueId())) {
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Location loc = LocationUtil.getSafeLocation(island.getLocation(IslandWorld.Normal, IslandEnvironment.Visitor));
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Location loc = island.getLocation(IslandWorld.Normal, IslandEnvironment.Main);
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if(loc != null){
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player.teleport(loc.add(0d,1d,0d));
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player.teleport(loc);
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if(!configLoad.getBoolean("Island.Teleport.FallDamage")){
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player.setFallDistance(0.0F);
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}
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@ -1072,7 +1072,15 @@ public class IslandManager {
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}
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Bukkit.getServer().getScheduler().runTask(skyblock, () -> {
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player.teleport(island.getLocation(IslandWorld.Normal, IslandEnvironment.Visitor));
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Location loc = LocationUtil.getSafeLocation(island.getLocation(IslandWorld.Normal, IslandEnvironment.Visitor));
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if(loc != null){
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player.teleport(loc);
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if(!configLoad.getBoolean("Island.Teleport.FallDamage")){
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player.setFallDistance(0.0F);
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}
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} else {
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&cNessuna posizione sicura trovata!")); // TODO: Use language.yml
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}
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if(!configLoad.getBoolean("Island.Teleport.FallDamage")){
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player.setFallDistance(0.0F);
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}
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@ -31,30 +31,66 @@ public final class LocationUtil {
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loc.getWorld().loadChunk(loc.getWorld().getChunkAt(loc));
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for(int i=loc.getBlockY(); i>=0 && !found; i--){
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locChecked = locChecked.subtract(0d, 1d, 0d);
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if(!locChecked.getBlock().isEmpty() &&
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!locChecked.getBlock().isLiquid() &&
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locChecked.add(0d,1d,0d).getBlock().isEmpty() &&
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locChecked.add(0d,2d,0d).getBlock().isEmpty()){
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found = true;
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}
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found = checkBlock(locChecked);
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}
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if(!found){
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for(int i=loc.getBlockY(); i<256 && !found; i++){
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locChecked = locChecked.add(0d, 1d, 0d);
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if(!locChecked.getBlock().isEmpty() &&
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!locChecked.getBlock().isLiquid() &&
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locChecked.add(0d,1d,0d).getBlock().isEmpty() &&
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locChecked.add(0d,2d,0d).getBlock().isEmpty()){
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found = true;
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}
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found = checkBlock(locChecked);
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}
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}
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if(!found){
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if (found) {
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locChecked = locChecked.add(0d,1d,0d);
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} else {
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locChecked = null;
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}
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return locChecked;
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}
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private static boolean checkBlock(Location locChecked) {
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boolean safe = false;
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if(!locChecked.getBlock().isEmpty() &&
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!locChecked.getBlock().isLiquid() &&
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!locChecked.getBlock().isPassable() &&
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locChecked.getBlock().getType().isSolid() &&
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locChecked.getBlock().getType().isBlock() &&
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locChecked.add(0d,1d,0d).getBlock().getType().isAir() &&
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locChecked.add(0d,2d,0d).getBlock().getType().isAir()){
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safe = true;
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switch(locChecked.getBlock().getType()){
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case ACACIA_BUTTON:
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case ACACIA_DOOR:
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case ACACIA_FENCE_GATE:
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case ACACIA_TRAPDOOR:
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case BIRCH_DOOR:
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case BIRCH_FENCE_GATE:
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case BIRCH_TRAPDOOR:
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case CACTUS:
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case CAKE:
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case CAMPFIRE:
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case COBWEB:
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case DARK_OAK_DOOR:
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case DARK_OAK_FENCE_GATE:
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case DARK_OAK_TRAPDOOR:
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case IRON_TRAPDOOR:
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case JUNGLE_DOOR:
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case JUNGLE_FENCE_GATE:
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case JUNGLE_TRAPDOOR:
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case LADDER:
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case MAGMA_BLOCK:
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case NETHER_PORTAL:
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case OAK_DOOR:
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case OAK_FENCE_GATE:
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case SPRUCE_DOOR:
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case SPRUCE_FENCE_GATE:
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safe = false;
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break;
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}
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}
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return safe;
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}
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public static boolean isLocationLocation(Location location1, Location location2) {
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return location1.getBlockX() == location2.getBlockX() && location1.getBlockY() == location2.getBlockY() && location1.getBlockZ() == location2.getBlockZ();
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}
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