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Fix WildStacker barrel counts being off by 1 in island level
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@ -64,7 +64,7 @@ public class WildStacker implements Listener {
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materialAmount = level.getMaterialAmount(materials.name());
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}
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level.setMaterialAmount(materials.name(), materialAmount + event.getBarrel().getStackAmount());
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level.setMaterialAmount(materials.name(), materialAmount + event.getBarrel().getStackAmount() - 1); // -1 because the Interact handler will always add +1
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}
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}
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}
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@ -100,7 +100,7 @@ public class WildStacker implements Listener {
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materialAmount = level.getMaterialAmount(materials.name());
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}
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level.setMaterialAmount(materials.name(), materialAmount + event.getTarget().getStackAmount());
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level.setMaterialAmount(materials.name(), materialAmount + event.getTarget().getStackAmount() - 1); // -1 because the Interact handler will always add +1
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}
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}
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}
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