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https://github.com/songoda/FabledSkyBlock.git
synced 2025-01-10 17:58:03 +01:00
fixed stackable leveling.
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parent
c91372ff40
commit
d5ec64c577
@ -81,6 +81,24 @@ public class Block implements Listener {
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if (stackable.getSize() <= 1) {
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stackableManager.removeStack(stackable);
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}
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Config config = skyblock.getFileManager().getConfig(new File(skyblock.getDataFolder(), "config.yml"));
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FileConfiguration configLoad = config.getFileConfiguration();
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if (configLoad.getBoolean("Island.Block.Level.Enable")) {
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Materials materials = Materials.getMaterials(block.getType(), block.getData());
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if (materials == null) return;
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int materialAmount = 0;
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IslandLevel level = island.getLevel();
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if (level.hasMaterial(materials.name())) {
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materialAmount = level.getMaterialAmount(materials.name());
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}
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level.setMaterialAmount(materials.name(), materialAmount + 1);
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}
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event.setCancelled(true);
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block.getWorld().dropItemNaturally(block.getLocation().clone().add(.5, 1, .5), new ItemStack(block.getType()));
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}
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@ -3,6 +3,9 @@ package me.goodandevil.skyblock.listeners;
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import java.io.File;
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import java.util.Set;
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import me.goodandevil.skyblock.config.FileManager;
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import me.goodandevil.skyblock.island.Island;
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import me.goodandevil.skyblock.island.IslandLevel;
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import me.goodandevil.skyblock.stackable.Stackable;
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import me.goodandevil.skyblock.stackable.StackableManager;
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import org.bukkit.Bukkit;
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@ -10,6 +13,7 @@ import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.*;
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import org.bukkit.entity.minecart.StorageMinecart;
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import org.bukkit.event.EventHandler;
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@ -69,6 +73,25 @@ public class Interact implements Listener {
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}
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event.setCancelled(true);
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InventoryUtil.takeItem(player, 1);
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FileManager.Config config = skyblock.getFileManager().getConfig(new File(skyblock.getDataFolder(), "config.yml"));
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FileConfiguration configLoad = config.getFileConfiguration();
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if (!configLoad.getBoolean("Island.Block.Level.Enable")) return;
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Island island = islandManager.getIslandAtLocation(block.getLocation());
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Materials materials = Materials.getMaterials(block.getType(), block.getData());
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if (materials == null) return;
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int materialAmount = 0;
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IslandLevel level = island.getLevel();
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if (level.hasMaterial(materials.name())) {
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materialAmount = level.getMaterialAmount(materials.name());
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}
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level.setMaterialAmount(materials.name(), materialAmount + 1);
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}
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if (block.getType() == Material.ANVIL) {
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if (!islandManager.hasPermission(player, block.getLocation(), "Anvil")) {
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