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Added back 1.8 level scanning support. (Not sure where it went)
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@ -114,9 +114,12 @@ public final class BlockScanner extends BukkitRunnable {
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for (int z = 0; z < 16; z++) {
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for (int z = 0; z < 16; z++) {
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for (int y = scanY; y < 256; y++) {
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for (int y = scanY; y < 256; y++) {
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final CompatibleMaterial type = CompatibleMaterial.getMaterial(shot.getBlockType(x, y, z));
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if (type == CompatibleMaterial.AIR || type == CompatibleMaterial.WATER) continue;
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final CompatibleMaterial type = CompatibleMaterial.getBlockMaterial(VERSION > 12
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? shot.getBlockType(x, y, z) : MaterialIDHelper.getLegacyMaterial(getBlockTypeID(shot, x, y, z)));
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if (type == null || type == CompatibleMaterial.AIR || type == CompatibleMaterial.WATER) continue;
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blocks.add(new BlockInfo(world, x + (cX), y, z + (cZ)));
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blocks.add(new BlockInfo(world, x + (cX), y, z + (cZ)));
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}
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}
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