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https://github.com/songoda/FabledSkyBlock.git
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Fix being able to fly on islands you aren't meant to
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9133a1db73
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@ -1113,7 +1113,7 @@ public class IslandManager {
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UpgradeManager upgradeManager = skyblock.getUpgradeManager();
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List<Upgrade> flyUpgrades = upgradeManager.getUpgrades(Upgrade.Type.Fly);
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if (flyUpgrades != null && flyUpgrades.size() > 0 && flyUpgrades.get(0).isEnabled() && island.isUpgrade(Upgrade.Type.Fly)) {
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if (flyUpgrades != null && flyUpgrades.size() > 0 && flyUpgrades.get(0).isEnabled() && island.isUpgrade(Upgrade.Type.Fly) && player.getGameMode() != GameMode.CREATIVE) {
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Bukkit.getServer().getScheduler().runTask(skyblock, new Runnable() {
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@Override
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public void run() {
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@ -4,6 +4,7 @@ import java.io.File;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Player;
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@ -53,14 +54,7 @@ public class Teleport implements Listener {
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Config config = fileManager.getConfig(new File(skyblock.getDataFolder(), "language.yml"));
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FileConfiguration configLoad = config.getFileConfiguration();
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// Needs to be called after the teleport occurs otherwise the player location hasn't updated yet
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new BukkitRunnable() {
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@Override
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public void run() {
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islandManager.removeUpgrades(player, false);
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}
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}.runTaskLater(SkyBlock.getInstance(), 1);
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islandManager.removeUpgrades(player, true);
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islandManager.loadPlayer(player);
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if (worldManager.isIslandWorld(player.getWorld())) {
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@ -94,7 +88,6 @@ public class Teleport implements Listener {
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if (island != null) {
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islandManager.giveUpgrades(player, island);
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islandManager.giveFly(player, island);
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if (!island.getOwnerUUID().equals(playerData.getOwner())) {
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if (!player.hasPermission("fabledskyblock.bypass") && !player.hasPermission("fabledskyblock.bypass.*")
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&& !player.hasPermission("fabledskyblock.*")) {
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@ -114,7 +107,7 @@ public class Teleport implements Listener {
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messageManager.sendMessage(player,
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configLoad.getString("Island.Visit.Banned.Teleport.Message"));
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soundManager.playSound(player, Sounds.ANVIL_LAND.bukkitSound(), 1.0F, 1.0F);
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return;
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}
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}
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